RECHERCHE DE LIVRES
- 3D Game Art f/x & Design (2002)
- 3D Game Engine Architecture (2004)
- 3D Game Engine Design (2001)
- 3D Game Engine Programming (2004)
- 3D Game Programming All in One (2004)
- 3D Game Programming for Teens (2006)
- 3D Game Programming with DirectX 8.0 (2001)
- 3D Game Textures (2006)
- 3D Graphics & Animation (1997)
- 3D Graphics Programming : Games and Beyond (2000)
- 3D Math Primer For Graphics and Game Development (2002)
- 3D Modeling Lab (1994)
- 3D Studio 2.0 par la pratique (1993)
- 3DS Max : Modéliser pour le jeu vidéo (2011)
- 3DS Max Modeling for Games - Volume Two (2011)
- Advanced 3-D Game Programming Using DirectX 8.0 (2002)
- Advanced 3-D Game Programming with DirectX 7.0 (2000)
- Advanced Visual Effects with Direct3D (2005)
- Amiga 3-D-Grafikprogrammierung (1987)
- Animation de personnages 3D en temps réel (2002)
- Beginning 3D Game Programming (2004)
- Black Art of 3D Game Programming (1995)
- Build Your Own Flight Sim in C++ (1993)
- Building a 3D Game Engine in C++ (1995)
- Créez et animez vos personnages 3D (2001)
- Cutting-Edge 3D Game Programming with C++ (1996)
- Digital Character Animation (1996)
- Digital Character Animation 3 (2006)
- DirectX 9 - Programmation des jeux 3D (2003)
- Engines of Creation (1995)
- Focus on 3D Models (2002)
- Focus on Curves and Surfaces (2002)
- Gardens of Imagination : Programming 3D Maze Games in C / C++ (1995)
- Graphismes en 3D sur Atari ST (1986)
- Introduction to 3D Game Programming with DirectX 9.0 (2003)
- La Réalité virtuelle en action (1993)
- Le Meilleur : Programmation jeux 3D (1996)
- Learn 3D Graphics Programming on the PC (1996)
- Learning Windows Programming with Virtual Reality (1994)
- LightWave 3D 7 Character Animation (2002)