RECHERCHE DE LIVRES
- A Play of Bodies : How We Perceive Videogames (2018)
- Computers as Theatre (1993)
- Creating Emotion in Games (2003)
- Dans le cerveau du gamer (2017)
- Death by Video Game (2015)
- Espaces et temps des jeux vidéo (2012)
- Game Addiction : The Experience and the Effects (2009)
- Gamer Nation : The Rise of Modern Gaming and the Compulsion to Play Again (2018)
- Games : Agency as Art (2020)
- Getting Gamers : The Psychology of Video Games and Their Impact on the People Who Play Them (2019)
- Good Video Games + Good Learning (2007)
- How Games Move Us : Emotion by Design (2017)
- In Play : Tales of the Gaming Netherworld (2014)
- L'Expérience virtuelle - Jouer, vivre, apprendre dans un jeu vidéo (2012)
- La Fabrique des jeux vidéo - Au Cœur du gameplay (2013)
- La Fin du game ? Les Jeux vidéo au quotidien (2021)
- Le Jeu vidéo - Ce que nous y recherchons (2011)
- Let Me Play - Stories of Gaming and Emulation (2004)
- Lost in a Good Game (2019)
- My Avatar, My Self : Identity in Video Role-Playing Games (2009)
- Philosophie des jeux vidéo (2011)
- Playing Video Games : Motives, Responses, and Consequences (2006)
- The Art of Failure : An Essay on the Pain of Playing Video Games (2016)
- The Ecology of Games : Connecting Youth, Games, and Learning (2007)
- The Gaming Mind (2020)
- The Psychology of Video Games (2020)
- Tout ce qui est mauvais est bon pour vous (2009)
- Uncertainty in Games (2015)
- Virtual Ascendance : Video Games and the Remaking of Reality (2013)