RECHERCHE DE LIVRES
- 2D Artwork and 3D Modeling for Game Artists (2002)
- 3D Studio 2.0 par la pratique (1993)
- Advanced Graphics Programming in C and C++ (1992)
- Animator Pro (1994)
- Arcade Game Typography (2019)
- Art et jeux vidéo (2018)
- Art ludique (2011)
- Atari 2600/7800 : A Visual Compendium (2020)
- Atari Sound and Graphics (1982)
- Basic Drawing for Games (2005)
- Beginning Illustration and Storyboarding for Games (2004)
- Commodore 64 : A Visual Compendium (2014)
- Commodore Amiga : A Visual Compendium (2015)
- CorelDRAW 4.0 (1993)
- Design et perfection pour scène d'animation (2012)
- Designing Arcade Computer Game Graphics (2001)
- El uso del color en los videojuegos (2020)
- From Pixels to Animation (1994)
- Game Art : Le Graphisme des jeux vidéo (2003)
- Game Art for Teens (2004)
- Game Character Animation All in One (2006)
- Game Development Essentials : Video Game Art (2004)
- Game Graphics in C++ (1995)
- Graphics Programming in C (1988)
- Graphismes et sons sur Atari ST (1986)
- L'Art Cade - Quand la publicité devient une œuvre d'art (2023)
- L'Art de Quantic Dream (2022)
- L'Art du pixel : SNES (2019)
- Le Livre de Deluxe Paint III (1989)
- Mastering Digital 2D and 3D Art (2004)
- PC Picasso : A Child's Computer Drawing Kit (1992)
- Programmer's Guide to the EGA and VGA Cards (1988)
- Push Start - L'Évolution graphique des jeux vidéo (2015)
- Re:Play - Ultimate Games Graphics (1998)
- Sega Master System : A Visual Compendium (2019)
- Sinclair ZX Spectrum : A Visual Compendium (2015)
- The Art of Game Characters (2005)
- The Art of Game Worlds (2004)
- The Art of Point-and-Click Adventure Games (2019)
- The Art of Tekken 3 (1998)