RECHERCHE DE MAGAZINES OU D'ARTICLES
- 5x cb e0 p9 and OtherRaw, Rude Nonsense
Compute ! / 99 / 8/1988
Article page 009 - A fondo el mapeador de Age of Empires
PCmanía / 72 / 10/1998
Article page 250 - A Game Is Born
Electronic Fun with Computer and Games / Computer Fun / 1-6 / 4/1983
Article page 036 - A Game Is Born
PC PowerPlay / 8 / 12/1996
Article page 028 - A Grand Unification Theory for Game Design (Derek Sanderson)
Game Developer / 8/2000
Article page 072 - A Parser's Tale : How Adventure Games Work
Compute ! / 53 / 10/1984
Article page 026 - Abeteuerspiele selbst programmiert
Happy Computer / 6/84 / 6/1984
Article page 128 - Abstracts From the Journal of Computer Game Design
Computer Gaming World / 9/1987
Article page 024 - Abstracts From the Journal of Computer Game Design
Computer Gaming World / 11/1987
Article page 022 - Abstracts From the Journal of Computer Game Design
Computer Gaming World / 47 / 5/1988
Article page 026 - Abstracts From the Journal of Computer Game Design
Computer Gaming World / 56 / 2/1989
Article page 038 - Abstracts From the Journal of Computer Game Design
Computer Gaming World / 60 / 6/1989
Article page 039 - Abstracts From the Journal of Computer Game Design
Computer Gaming World / 70 / 4/1990
Article page 042 - Abstracts From the Journal of Computer Game Design
Computer Gaming World / 95 / 6/1992
Article page 093 - Abstracts From the Journal of Computer Game Design
Computer Gaming World / 100 / 11/1992
Article page 118 - Abstracts From the Journal of Computer Game Design
Computer Gaming World / 108 / 7/1993
Article page 048 - Action : Why You Should Care
Computer Gaming World / 162 / 1/1998
Article page 315 - Advanced Level Designing (Richard Gray)
Computer Gaming World / 167 / 6/1998
Article page 112 - All the Screen's a Stage : The Interactive Screenplay as a Performance Medium (Jim Gasperini)
Computer Gaming World / 44 / 2/1988
Article page 032 - Alles nur Spielerei - Spieleprogrammierung
Power Play / 11/94 / 11/1994
Article page 108 - Alternate Lives : It's All in the Way You Look at It
PC Gamer / 2-1 / 1/1995
Article page 145 - Alternate Lives : Views From the Other Side [Ted Peterson]
PC Gamer / 4-8 / 8/1997
Article page 173 - Am Anfang ist die Idee
Happy Computer / 1/89 / 1/1989
Article page 109 - An Editorial on the CRPG Genre
Computer Gaming World / 47 / 5/1988
Article page 007 - Arcade Zone
Joypad / 33 / 7/1994
Reportage page 158 - Banderas al viento
MicroHobby / 176 / 6/9/1988
Article page 016 - Birthing Low-Polygon Characters
Game Developer / 11/1997
Article page 015 - Bouillon de pixels
PlayMag / 15 / 6/1997
Article page 046 - Breaking the Sound Barrier : How to Work with a Third-Party Sound Designer
Game Developer / 10/1999
Article page 036 - Building the Perfect Game
Computer Gaming World / 174 / 1/1999
Article page 164 - Calling All the Heroes
PC Gamer / 42 / 4/1997
Article page 040 - Campaign Promises
Computer Gaming World / 175 / 2/1999
Article page 024 - Carry on Screaming...
ACE / 11 / 8/1988
Article page 078 - Character Building
PC Gamer / 99 / 8/2001
Article page 052 - Client vs. Host Processing (Alan Lenton)
Computer Gaming World / 143 / 6/1996
Article page 090 - Come Cast a Spell with Me : Innovative Adventure Designers Apply Here !
Computer Gaming World / 5-2 / 4/1985
Article page 030 - Command Post : Help for the Non-Grognard, Please !
Strategy Plus / Computer Games / 65 / 4/1996
News page 040 - Command Post : Putting an Hex on Hexes
Strategy Plus / Computer Games / 42 / 5/1994
Article page 032 - Command Post : When Darkness Falls
Strategy Plus / Computer Games / 52 / 3/1995
Article page 042 - Computer Game Ethics
Compute ! / 137 / 1/1992
Article page 100