RECHERCHE DE MAGAZINES OU D'ARTICLES
- Diversions : So You Want to Create a Computer Game
PC Gamer / 38 / 12/1996
Article page 074 - Diversions : So You Want to Create a Computer Game
PC Gamer / 39 / 1/1997
Article page 084 - Diversions : So You Want to Create a Computer Game
PC Gamer / 40 / 2/1997
Article page 048 - Diversions : So You Want to Create a Computer Game
PC Gamer / 41 / 3/1997
Article page 056 - Diversions : So You Want to Create a Computer Game
PC Gamer / 42 / 4/1997
Article page 054 - Diversions : So You Want to Create a Computer Game
PC Gamer / 43 / 5/1997
Article page 050 - Diversions : So You Want to Create a Computer Game
PC Gamer / 44 / 6/1997
Article page 054 - Diversions : So You Want to Create a Computer Game
PC Gamer / 45 / 7/1997
Article page 088 - Does Easy Do It ? Children, Games, and Learning (Seymour Papert)
Game Developer / 6/1998
Article page 088 - Don't Treat Computer Game Characters Like Dirt
Compute ! / 101 / 10/1988
Article page 009 - Ein grosses Abenteuer : Das Adventure
Happy Computer / 2/85 / 2/1985
Article page 128 - Ein Sprite fürs Leben
Power Play / 5/91 / 5/1991
Article page 114 - El arte de escribir una aventura (I)
MicroHobby / 177 / 20/9/1988
Article page 051 - El arte de escribir una aventura (II)
MicroHobby / 178 / 4/10/1988
Article page 050 - El caso de las ratas hambrientas
MicroHobby / 191 / 9/1989
Article page 024 - El mapa (I)
MicroHobby / 163 / 16/2/1988
Article page 054 - El mapa (II)
MicroHobby / 164 / 1/3/1988
Article page 046 - El modelado final
MicroHobby / 180 / 1/11/1988
Article page 054 - Elements of Style - The Origins of Game Design and Play Themes
Video Games / 2-5 / 2/1984
Article page 020 - Euclid vs. Patton : Field Algorithms for Wargames (Chris Crawford)
Computer Gaming World / 39 / 8/1987
Article page 016 - Faites vos jeux !
Tilt / 93 / 9/1991
Article page 100 - Fantásticos compañeros
MicroHobby / 168 / 26/4/1988
Article page 022 - Fog of War : A Clearer View
Computer Gaming World / 46 / 4/1988
Article page 024 - Fog of War : A Critique of Limited Intelligence in Games
Computer Gaming World / 5-4 / 9/1985
Article page 016 - For Mature Audiences Only
Computer Gaming World / 73 / 7/1990
Article page 008 - Formal Abstract Design Tools (Doug Church)
Game Developer / 8/1999
Article page 044 - From Sketchbook to Silicon
Strategy Plus / Computer Games / 132 / 11/2001
Article page 074 - Game Design : The Big Bang
Computer Gaming World / 139 / 2/1996
Article page 091 - Games Get Mean... [Computer Olympiad]
ACE / 25 / 10/1989
Article page 030 - Games You'll Never See (Chris Crawford)
Computer Gaming World / 5-3 / 6/1985
Article page 020 - Get Your Game on a CD-ROM
Game Developer / 6/1994
Article page 004 - Going Hollywood : The Modern Art of Computer Game Design
Game Player's PC Strategy Guide / PC Entertainment / 4-6 / 11/1991
Article page 020 - Grand Designs : Chris Sawyer
PC Gamer / 74 / 10/1999
Article page 106 - Grand Designs : Cliff Bleszinski (Epic MegaGames)
PC Gamer / 86 / 9/2000
Article page 104 - Grand Designs : David Perry (Shiny Entertainment)
PC Gamer / 81 / 4/2000
Article page 134 - Grand Designs : Demis Hassabis (Elixir Studios)
PC Gamer / 76 / 12/1999
Interview page 134 - Grand Designs : Derek Smart
PC Gamer / 92 / 1/2001
Article page 119 - Grand Designs : Glenn Corpes (Lost Toys)
PC Gamer / 77 / 12/1999
Article page 136 - Grand Designs : Graeme J. Devine (id Software)
PC Gamer / 85 / 8/2000
Article page 122 - Grand Designs : Jamie Barber (The Bitmap Brothers)
PC Gamer / 88 / 10/2000
Article page 119