RECHERCHE DE MAGAZINES OU D'ARTICLES
- Grand Designs : Jason Kingsley (Rebellion Developments)
PC Gamer / 80 / 3/2000
Article page 126 - Grand Designs : Jon Hare (Sensible Software)
PC Gamer / 83 / 6/2000
Article page 138 - Grand Designs : Michael de Plater (The Creative Assembly)
PC Gamer / 87 / 10/2000
Article page 119 - Grand Designs : Mike Diskett (Mucky Foot)
PC Gamer / 79 / 2/2000
Article page 128 - Grand Designs : Mike Montgomery (The Bitmap Brothers)
PC Gamer / 78 / 1/2000
Article page 136 - Grand Designs : Oliver Collyer (Sports Interactive)
PC Gamer / 84 / 7/2000
Article page 128 - Grand Designs : Patrick O'Luanaigh (Codemasters)
PC Gamer / 75 / 11/1999
Article page 124 - Grand Designs : Paul Glancey (Criterion)
PC Gamer / 90 / 12/2000
Article page 133 - Grand Designs : Peter Molyneux (Lionhead)
PC Gamer / 73 / 9/1999
Article page 120 - Grand Designs : Peter Moreland (Hothouse Creations)
PC Gamer / 89 / 11/2000
Article page 139 - Grand Designs : William Latham (Computer Artworks)
PC Gamer / 82 / 5/2000
Article page 120 - Have You Been Saved ? (Steve Estvanik)
Computer Gaming World / 60 / 6/1989
Article page 018 - Heimlich Maneuver : Audible to the Option Pass [Doom II, NHL Hockey]
Electronic Games / Computer Entertainment / 3-3 / 12/1994
Article page 202 - Helden Haft
Power Play / 12/92 / 12/1992
Article page 162 - Herramientas para escritores (1)
Amstrad Sinclair Ocio / Megaocio / 11 / 1/1990
Article page 046 - Herramientas para escritores (2)
Amstrad Sinclair Ocio / Megaocio / 12 / 2/1990
Article page 046 - How Hard Can It Be ?
PC Gamer / 34 / 9/1996
Article page 050 - How Platform Choice Dictates Design
Game Developer / 4/1997
Article page 038 - How the Pros Write Computer Games
Compute ! / 33 / 2/1983
Article page 034 - How To : Bitmaps Special (Ed Bartlett) [3/6] [Xenon 2000]
PC Format / 117 / 12/2000
Article page 116 - How to Become a Game Designer
Electronic Games / Computer Entertainment / 3-3 / 3/1985
Article page 034 - Humanizing the User Interface, Part 1
Compute ! / 70 / 3/1986
Article page 115 - Humanizing the User Interface, Part 2
Compute ! / 71 / 4/1986
Article page 111 - Hypergames [Cyan]
ACE / 24 / 9/1989
Article page 038 - if yr cmptr cn rd ths...
Electronic Games / Computer Entertainment / 3-8 / 8/1985
Article page 024 - Inside Games
PC Zone / 110 / 12/2001
Article page 026 - Inside the Sausage Factory : A Dime a Dozen
Strategy Plus / Computer Games / 109 / 12/1999
Article page A08 - Inspiración y trabajo no visto
MicroHobby / 194 / 12/1989
Article page 042 - Interface Design for Games
Game Developer / 2/2001
Article page 025 - Interfaces graphiques : vous avez dit icônes ?
SVM / 105 / 5/1993
Article page 136 - Is a Picture Worth a Thousand Words ?
Compute ! / 53 / 10/1984
Article page 032 - It's a Small, Small Real-Time World (Edward Grabowski)
Computer Gaming World / 106 / 5/1993
Article page 118 - Itinéraire d'un jeu vidéo
Super Power / 4 / 12/1992
Article page 022 - Itinéraire d'un jeu vidéo
Super Power / 5 / 1/1993
Article page 024 - Jeux vidéo : créateurs, si vous saviez...
Tilt / 9 / 1/1984
Article page 018 - Joboffensive - Werden Sie Game Designer
PC Action / 9/2000 / 9/2000
Article page 040 - Keeping It
PC Gamer / 104 / 12/2001
Article page 050 - Kohan : Immortal Sovereigns
Strategy Plus / Computer Games / 132 / 11/2001
Article page 088 - L'art du storyboard
PlayStation Magazine / 63 / 4/2002
Article page 082 - La estrategia del foro
PCmanía / 69 / 7/1998
Article page 225