RECHERCHE DE MAGAZINES OU D'ARTICLES
- La puce aux oeufs d'or
Tilt / 14 / 7/1984
Article page 016 - La Règle du jeu
Amiga Dream / Dream / Login: / 12 / 11/1994
Article page 018 - Le Marathon de la micro [Soft la nuit]
SVM / 117 / 6/1994
Reportage page 218 - Le Projet XXX
MSX News / Micro News / 45 / 3/1991
Article page 070 - Les Aventuriers du manuscrit perdu
Game Mag / 8 / 6/1988
Article page 060 - Les coulisses du jeu [Loriciels]
Tilt / 42 / 5/1987
Article page 024 - Les créateurs de rêve
PC Player / Multimédia PC / 12 / 7/1994
Article page 034 - Lights... Camera... Let's Have Some Action Already !
Game Developer / 4/2000
Article page 015 - Líneas maestras para la creación de una aventura
MicroHobby / 188 / 5/1989
Article page 048 - Los laberintos
MicroHobby / 165 / 15/3/1988
Article page 058 - Map Design for Computer Games : Creating the Universe
Computer Gaming World / 27 / 4/1986
Article page 026 - Monitoring Devices in Games
Game Developer / 4/1997
Article page 022 - Napoleon at IBM : A Response to a CGW Editorial
Computer Gaming World / 100 / 11/1992
Article page 162 - New Maps of Erewhon : Character Transfer
Strategy Plus / Computer Games / 5 / 2/1991
Article page 028 - No Soft Soap About New and Improved Computer Games
Computer Gaming World / 75 / 10/1990
Article page 080 - Noduleando
MicroHobby / 192 / 10/1989
Article page 024 - On War : What Makes a Good Wargame ?
Strategy Plus / Computer Games / 61 / 12/1995
Article page 076 - Online Design Diary (Alan Lenton) [Age of Adventure]
Computer Gaming World / 142 / 5/1996
Article page 100 - Petra's Punch : We Must Have Structure !
Computer Gaming World / 124 / 11/1994
Article page 057 - Physics Matter
Edge / 67 / 1/1999
Article page 062 - Players Bored ? Storyboard !
Game Developer / 6/1996
Article page 058 - Playing by Ear : Using Audio to Create Blind-Accessible Games
Game Developer / 10/2001
Article page 028 - PLaying for Keeps : Developing Casino Games
Game Developer / 1/2000
Article page 044 - Playing God : Creating Convincing Environments in Real-Time 3D
Game Developer / 2/1999
Article page 027 - Playing God : Putting It All Together
Game Developer / 4/1999
Article page 021 - Playing God : World Creation in Real-Time 3D
Game Developer / 1/1999
Article page 029 - Points or Progress ?
ACE / 7 / 4/1988
Article page 087 - Power to the Kids !
Game Developer / 9/1997
Article page 044 - Power, Fantasies, Moral Responsibility, and Game Design
Compute ! / 108 / 5/1989
Article page 010 - Principles of Good Game Design
Compute ! / 137 / 1/1992
Article page 094 - Process Intensity Versus Data Intensity (Chris Crawford)
Computer Gaming World / 5-4 / 9/1985
Article page 030 - Profession : héros
Tilt / 11 / 4/1984
Article page 014 - Psychological Research Methods for Game Design
Game Developer / 5/1998
Article page 049 - Pushing the Frontiers : Extensibility in Game
Edge / 57 / 4/1998
Article page 128 - Radiografía de una aventura
MicroHobby / 161 / 19/1/1988
Article page 022 - Radiografía de una aventura
MicroHobby / 162 / 2/2/1988
Article page 024 - Raffaele Cecco : Master of the CPC
Micro Mag / 3 / 7/1989
Article page 040 - Raffaele Cecco : Programmeur de Choc !
Micro Mag / 5 / 9/1989
Article page 064 - Re-Invading Space
Amiga Power / 16 / 8/1992
Article page 065 - Real World Gaming
Computer Gaming World / 2-4 / 7/1982
Article page 031