RECHERCHE DE MAGAZINES OU D'ARTICLES
- The Great Game Designer Treasure Hunt
Electronic Games / Computer Entertainment / 2-16 / 11/1984
Article page 020 - The Hangar : 3D and Flight Sims : Better Late Than Never
Strategy Plus / Computer Games / 85 / 12/1997
Article page 200 - The Hangar : Playability vs. Realism - Flight School 101 or Top Gun ?
Strategy Plus / Computer Games / 86 / 1/1998
Article page 143 - The Hangar : Wish-List
Strategy Plus / Computer Games / 61 / 12/1995
Article page 136 - The Hobbit
MicroHobby / 187 / 4/1989
Article page 048 - The Human Cost in State-of-the-Art Computer Game Development
Computer Gaming World / 88 / 11/1991
Article page 050 - The Immaculate Conception [Lost Patrol]
Zero / 3 / 1/1990
Article page 030 - The Last Word : I Think, Therefore I Am a Games Designer
PC Gamer / 2-5 / 4/1995
Article page 081 - The Learning Game : Heidi's Wish List
PC Gamer / 1-5 / 10/1994
Article page 093 - The Logical and the Dead
Softline / 4-1 / 1/1984
Article page 008 - The Making of Video Games
Videogaming & Computergaming Illustrated / 12/1982
Article page 011 - The Name of the Game : Stalking the Wild Concept
Computer Gaming World / 5-2 / 4/1985
Article page 034 - The Top 10 Design Sins
Game Developer / 12/1995
Article page 044 - The Way Games Ought to Be : Networked Interpersonal Games
Edge / 30 / 3/1996
Article page 026 - Thinking a Program
Softline / 2-4 / 3/1983
Article page 021 - Thinking a Program - Part Two
Softline / 2-5 / 5/1983
Article page 052 - This Is the End...
PC Gamer / 62 / 11/1998
Article page 091 - Todo lo que necesita saber un buen escritor de aventuras
MicroHobby / 195 / 1/1990
Article page 018 - Tool of the Devil
Amiga Power / 43 / 11/1994
Article page 068 - Trick or Treat
Edge / 63 / 10/1998
Article page 068 - Trigger
Game Developer / 11/2000
Article page 015 - Trigger Happy : Characterisation : Designing a Believable Virtual Skin
Edge / 88 / 9/2000
Article page 026 - Trigger Happy : Clichés : Cutting Out the Dead Wood
Edge / 100 / 8/2001
Article page 022 - Trigger Happy : Controls : Getting It Right from the Ground Up
Edge / 95 / 3/2001
Article page 026 - Trigger Happy : Cut-Scenes : The Poor Relation of Next-Gen Gaming
Edge / 106 / 1/2002
Article page 022 - Trigger Happy : Environments : Capturing the Real World
Edge / 89 / 10/2000
Article page 024 - Trigger Happy : Immersion : There Are Two Sides to Every Story
Edge / 99 / 7/2001
Article page 026 - Trigger Happy : Mass Appeal : Crediting the Crowd Pleasers
Edge / 103 / 11/2001
Article page 026 - Trigger Happy : Power and What Videogames Will Do to Provide It
Edge / 105 / 12/2001
Article page 022 - Trigger Happy : Repetition : There's Joy in It, Apparently
Edge / 104 / 12/2001
Article page 026 - Trigger Happy : Size : Why Deep Is Preferable to Wide
Edge / 92 / 12/2000
Article page 024 - Trigger Happy : Tempo : The Primary Importance of Pacing
Edge / 96 / 4/2001
Article page 024 - Trigger Happy : Time : Keep on Slipping
Edge / 90 / 11/2000
Article page 023 - Truculento final
MicroHobby / 210 / 5/1991
Article page 042 - Ultimate Video Game
Electronic Fun with Computer and Games / Computer Fun / 1-6 / 4/1983
Article page 044 - Video Games You'll Never See ! (We Hope !)
Electronic Fun with Computer and Games / Computer Fun / 1-3 / 1/1983
Article page 054 - Video-Game Design : From the Inside Out
Video Games & Computer Entertainment / 11 / 12/1989
Article page 032 - Warcraft III : Reign of Chaos
PC Team / 84 / 11/2002
Article page 106 - Warcraft III : Reign of Chaos
PC Team / 85 / 12/2002
Article page 106 - Wege zum Eigenen Spiel (2) : Batteries Included
PC Spiel / 6/96 / 6/1996
Article page 040