RECHERCHE DE MAGAZINES OU D'ARTICLES
- Wege zum Eigenen Spiel (3) : Als die Bücher laufen lernten [Director]
PC Spiel / 7/96 / 7/1996
Article page 050 - Wege zum Eigenen Spiel (4) : Programmbaukästen
PC Spiel / 8/96 / 8/1996
Article page 049 - Wege zum eigener Spiel : Quake Editing
PC Spiel / 10/96 / 10/1996
Article page 103 - Wege zum selbstgemachten Spiel : Eingebau winkt
PC Spiel / 5/96 / 5/1996
Article page 040 - What Did Super Mario 64 Ever Do for Videogames ?
Edge / 63 / 10/1998
Article page 076 - What Makes a Good Game ?
Compute ! / 45 / 2/1984
Article page 042 - What Makes a Good Game ?
Computer Gaming World / 152 / 3/1997
Article page 018 - What's a Good Game, Anyway ?
Video Games & Computer Entertainment / 12 / 1/1990
Article page 131 - Where Do These Ideas Come From ?
Video Games & Computer Entertainment / 10 / 11/1989
Article page 134 - Why Hexes ? (Norm Koger)
Strategy Plus / Computer Games / 44 / 7/1994
Courrier page 094 - Wie entsteht ein Rollenspiel ?
Amiga Joker / Sonderheft Nr. 3 / 12/1991
Article page 082 - Wireless Game Content : How to Think Big in a Small World
Game Developer / 11/2001
Article page 034 - You Can Be a Game Designer
Electronic Games / Computer Entertainment / 1-10 / 12/1982
Article page 034 - You Can't Get There From Here
Strategy Plus / Computer Games / 133 / 12/2001
Article page 054 - You're the Boss (Damion Schubert)
Game Developer / 8/2001
Article page 072 - Zen and the Art of Game Design (Greg Johnson)
Computer Gaming World / 39 / 8/1987
Article page 044 - Zen and the Art of Max Ed - Part One [Max Payne]
PC Gamer / 108 / 4/2002
Article page 112 - Zen and the Art of Max Ed - Part Two [Max Payne]
PC Gamer / 109 / 5/2002
Article page 112 - ¡ Buenas ! Yo traía esta aventura...
MicroHobby / 193 / 11/1989
Article page 042