RECHERCHE DE MAGAZINES OU D'ARTICLES
- Sistemas de iluminación
PCmanía / 49 / 11/1996
Article page 062 - Skin Deep 2 : Implementing Patch Surfaces
Game Developer / 4/2000
Article page 023 - Skin Deep 3 : Animating and Texturing a Patch Surface
Game Developer / 5/2000
Article page 023 - Skin Deep : Surfacing Strategies for Real-Time 3D Characters
Game Developer / 3/2000
Article page 023 - Smooth Moves on the Field [Dynamix]
Computer Gaming World / 122 / 9/1994
Article page 154 - Solid Stuff
ACE / 2 / 11/1987
Article page 029 - Spielereien in 3D - Persperktiven für die Zukunft
Power Play / 5/97 / 5/1997
Article page 154 - Sprites !
Power Play / 10/90 / 10/1990
Article page 126 - Staying in Shape : Low-Polygon Mesh Accomodation
Game Developer / 10/1999
Article page 025 - Subdivision Surfaces : A Practical Alternative for Character Modeling
Game Developer / 10/2001
Article page 022 - Sueños virtuales
PCmanía / 49 / 11/1996
Article page 090 - Superficies de revolución y extrusión : une partida de ajedrez
PCmanía / 32 / 6/1995
Article page 086 - Sweet Addictions
Game Developer / 12/1996
Article page 056 - Tablón de anuncios
PCmanía / 44 / 6/1996
Article page 076 - Talking Heads
Game Developer / 3/2001
Article page 038 - Talking Heads : Hierarchical Facial Animation in Real-Time 3D
Game Developer / 7/1999
Article page 020 - Talking Heads : Working with Expressions
Game Developer / 8/1999
Article page 028 - Terraforming, Part 2
Game Developer / 4/2001
Article page 032 - Terraforming, Part One
Game Developer / 3/2001
Article page 020 - Texturas
PCmanía / 15 / 1/1994
Article page 054 - Texture Blending : Hype and Overflow
Game Developer / 7/1998
Article page 021 - That's Life
Game Developer / 9/1994
Article page 063 - The Art of Low-Polygon Modeling (Paul Steed) [Quake III Arena]
Game Developer / 6/1998
Article page 062 - The Art of Making Faces
PC Format / 4 / 1/1992
Article page 040 - The Art of Video Games
Video Games / 1-2 / 10/1982
Article page 030 - The Artist Synapse
Game Developer / 8/1997
Article page 026 - The Era of Post-Photorealism
Game Developer / 6/2001
Article page 018 - The Evolution of 3D Game Models Part 1
Game Developer / 10/2000
Article page 029 - The Evolution of 3D Game Models Part 2 : The Characters of the Next Generation
Game Developer / 11/2000
Article page 023 - The Future of 3D
Computer Gaming World / 196 / 11/2000
Article page 120 - The Future of 3D Gaming
PC Zone / 86 / 2/2000
Article page 108 - The Graphics Scene
ACE / 1 / 10/1987
Article page 030 - The Land That Time Forgot [2D]
Edge / 67 / 1/1999
Article page 052 - The Machine Behind the Scenes
Electronic Entertainment / PC Entertainment / 1-6 / 6/1994
Article page 058 - The New Look of Games
Electronic Games / Computer Entertainment / 2-8 / 5/1994
Article page 035 - The Persistence of Vision Raytracer
PCmanía / 11 / 9/1993
Article page 044 - The Role of the Art Lead
Game Developer / 12/2001
Article page 019 - The Three Fs of 3D : Features, Functionality, and 'Fordability
Game Developer / 6/1995
Article page 060 - Tiled Terrain
Game Developer / 9/2001
Article page 025 - To Build or not to Buildd
Game Developer / 6/1999
Article page 023