RECHERCHE DE MAGAZINES OU D'ARTICLES
- The Amazing Maze in 3-D
Softline / 2-3 / 1/1983
Article page 014 - 'Compresor', una rutina qué comprime al maximo cualquier programa
MicroHobby / 89 / 29/7/1986
Article page 022 - ... Y cómo resolver laberintos
MicroHobby / 29 / 21/5/1985
Article page 022 - 3D Engine
PCmanía / 36 / 10/1995
Article page 086 - 3D Game Maker (I)
MicroHobby / 165 / 15/3/1988
Article page 044 - 3D Game Maker (II)
MicroHobby / 166 / 29/3/1988
Article page 060 - 3D-Grafik
Happy Computer / 6/85 / 6/1985
Article page 031 - 42 caracteres por linea para el Spectrum
MicroHobby / 66 / 18/2/1986
Article page 024 - 42 columnas para cualquier uso
MicroHobby / 141 / 11/8/1987
Article page 030 - 64 columnas para todos
MicroHobby / 22 / 2/4/1985
Article page 014 - A C++ Class for Cross-Platform Double-Buffered Graphics
Game Developer / 6/1995
Article page 028 - A Clean Start : Washing Away the Millennium
Game Developer / 12/1999
Article page 023 - A Portrait of DirectDraw
Game Developer / 8/1996
Article page 032 - A Simple, Fast, and Effective Polygon Reduction Algorithm
Game Developer / 11/1998
Article page 044 - Abeteuerspiele selbst programmiert
Happy Computer / 6/84 / 6/1984
Article page 128 - Acceso a los archivos de inicialización
PCmanía / 81 / 7/1999
Article page 222 - Aceleradores del teclado
PCmanía / 56 / 6/1997
Article page 130 - Achieving Real-Time Realistic Reflectance
Game Developer / 1/2001
Article page 032 - Achieving Real-Time Realistic Reflectance Part 2
Game Developer / 2/2001
Article page 038 - Adding Languages to Game Engines
Game Developer / 9/1997
Article page 012 - Adding Playing Capabilities to Your Game AI
Game Developer / 1/1998
Article page 038 - Advance Binary Space Partition Techniques
Game Developer / 10/1996
Article page 042 - Advanced Collision Detection Techniques
Game Developer / 5/1999
Article page 032 - Agenda para Plus 3
MicroHobby / 189 / 6/1989
Article page 042 - AI to the Rescue
Game Developer / 6/1994
Article page 042 - Algoritmos de ordenación (I)
MicroHobby / 28 / 14/5/1985
Article page 022 - Algoritmos de ordenación (II)
MicroHobby / 29 / 21/5/1985
Article page 030 - Algoritmos de ordenación (III)
MicroHobby / 30 / 28/5/1985
Article page 030 - Algoritmos de ordenación (IV)
MicroHobby / 30 / 28/5/1985
Article page 022 - Algoritmos de Ray-tracing
PCmanía / 81 / 7/1999
Article page 182 - Alles nur Spielerei - Spieleprogrammierung
Power Play / 11/94 / 11/1994
Article page 108 - Amendisk
MicroHobby / 182 / 29/11/1988
Article page 024 - Analizador-sintetizador de sonidos
MicroHobby / 146 / 29/9/1987
Article page 026 - Andreas Roth & Herbert Thiess (Soft Design)
Happy Computer / 7/88 / 7/1988
Interview page 144 - Animation unter GW-Basic : Formel Eins der bunten Bilder (Teil 1)
Happy Computer / 5/89 / 5/1989
Article page 092 - Animation unter GW-Basic : Formel Eins der bunten Bilder (Teil 2)
Happy Computer / 6/89 / 6/1989
Article page 106 - Animation unter GW-Basic : Formel Eins der bunten Bilder (Teil 3)
Happy Computer / 7/89 / 7/1989
Article page 100 - Aplicaciones de las interupciones en BASIC
MicroHobby / 174 / 19/7/1988
Article page 050 - Apple II Graphics
Softline / 2-1 / 9/1982
Article page 031 - Apple II Graphics : A High-Speed Triple Play
Softline / 2-2 / 11/1982
Article page 004