RECHERCHE DE MAGAZINES OU D'ARTICLES
- Morphing por polígonos (I)
PCmanía / 73 / 11/1998
Article page 246 - Morphing por polígonos (II)
PCmanía / 74 / 12/1998
Article page 238 - Morphing por puntos
PCmanía / 59 / 9/1997
Article page 126 - Movimiento con teclado y joystick (I)
MicroHobby / 33 / 18/6/1985
Article page 014 - Movimiento con teclado y joystick (II)
MicroHobby / 34 / 25/6/1985
Article page 024 - Movimiento de sprites (I)
MicroHobby / 176 / 6/9/1988
Article page 059 - Movimiento de sprites (II)
MicroHobby / 177 / 20/9/1988
Article page 016 - Movimiento de sprites (III)
MicroHobby / 178 / 4/10/1988
Article page 016 - Moving Fluid : The Conclusion of a Two-Part Series About Implicit Surfaces
Game Developer / 8/2000
Article page 040 - Multipass Rendering and the Magic of Alpha Blending
Game Developer / 8/1997
Article page 012 - Multiple Texturing in DirectX 6
Game Developer / 9/1998
Article page 033 - Musik mit Poke und Peek (Teil 1) [C64]
Happy Computer / 3/85 / 3/1985
Article page 054 - Musik mit Poke und Peek (Teil 2) [C64]
Happy Computer / 4/85 / 4/1985
Article page 053 - Muy bajo nivel (I)
MicroHobby / 176 / 6/9/1988
Article page 026 - Muy bajo nivel (II)
MicroHobby / 177 / 20/9/1988
Article page 012 - Muy bajo nivel (III)
MicroHobby / 178 / 4/10/1988
Article page 047 - Nanodrive, carga y grabación ultrarapida
MicroHobby / 65 / 11/2/1986
Article page 022 - Networking Your Game Using DirectPlay
Game Developer / 6/1996
Article page 030 - Nueva rutina de carga con música para el 128 K
MicroHobby / 143 / 8/9/1987
Article page 024 - Nueva sistema de gestion por interrupciones (I)
MicroHobby / 90 / 5/8/1986
Article page 022 - Nuevas posibilidades para el pokeador automático
MicroHobby / 193 / 11/1989
Article page 018 - Nuevos plasmas
PCmanía / 66 / 4/1998
Article page 110 - Object Cache Management
Game Developer / 2/1996
Article page 052 - Octree Partitioning Technique
Game Developer / 7/1997
Article page 030 - Oh My God, I Inverted Kine !
Game Developer / 9/1998
Article page 009 - Optimized Curved Surface Geometry
Game Developer / 7/1999
Article page 040 - Organizing User Input, Part I : The Input Queue Manager and Keyboard Events
Game Developer / 10/1995
Article page 022 - Organizing User Input, Part II : Mouse, Timer, and User-Defined Events
Game Developer / 2/1996
Article page 040 - Over My Dead, Polygonal Body
Game Developer / 10/1999
Article page 017 - Pantalla de carga móvil
MicroHobby / 164 / 1/3/1988
Article page 056 - Para rotular a lo grande
MicroHobby / 8 / 25/12/1984
Article page 016 - Particularidades de DJGPP
PCmanía / 48 / 10/1996
Article page 104 - Peeking Through Portals
Game Developer / 3/1998
Article page 044 - Personaliza tu Spectrum
MicroHobby / 30 / 28/5/1985
Article page 014 - Perspective Texture Mapping, Part I : Foundations
Game Developer / 4/1995
Article page 016 - Perspective Texture Mapping, Part II : Rasterization
Game Developer / 6/1995
Article page 057 - Perspective Texture Mapping, Part III : Endpoints and Mapping
Game Developer / 8/1995
Article page 017 - Perspective Texture Mapping, Part IV : Approximations
Game Developer / 12/1995
Article page 019 - Perspective Texture Mapping, Part V : It's ABout Time
Game Developer / 4/1996
Article page 025 - Photogram
MicroHobby / 137 / 14/7/1987
Article page 018