RECHERCHE DE MAGAZINES OU D'ARTICLES
- Programmez votre jeu d'aventure
Jeux & Stratégie / 29 / 10/1984
Article page 042 - Programming Digitized Sound on the Sound Blaster
Game Developer / 4/1995
Article page 026 - Protagonistas para tus programas, diseñados por Dinamic
MicroHobby / 76 / 29/4/1986
Article page 022 - Protector de discos
MicroHobby / 190 / 7/1989
Article page 056 - Pump Up the Volume : 3D Objects That Don't Deflate
Game Developer / 12/2000
Article page 019 - Putting Curves Surfaces to Work on the Nintendo 64 [N64]
Game Developer / 11/1999
Article page 030 - Quake C Basics
Computer Gaming World / 148 / 11/1996
Article page 212 - Quake II
PC Team / 38 / 9/1998
Article page 120 - Quake II
PC Team / 39 / 10/1998
Article page 118 - Quake II
PC Team / 40 / 11/1998
Article page 130 - Quake II
PC Team / 41 / 12/1998
Article page 130 - Quake II DLL
PC Team / 42 / 1/1999
Article page 130 - Quake II DLL
PC Team / 43 / 2/1999
Article page 122 - Quake II DLL
PC Team / 44 / 3/1999
Article page 122 - Quake II DLL
PC Team / 47 / 6/1999
Article page 116 - Quake II DLL
PC Team / 48 / 7/1999
Article page 132 - Quake II DLL
PC Team / 49 / 9/1999
Article page 122 - Quake II DLL
PC Team / 50 / 10/1999
Article page 132 - Quake II DLL
PC Team / 51 / 11/1999
Article page 134 - Quake II DLL
PC Team / 52 / 12/1999
Article page 138 - Quake II DLL
PC Team / 53 / 1/2000
Article page 130 - Quake II DLL
PC Team / 54 / 2/2000
Article page 124 - Quake III Arena DLL
PC Team / 55 / 3/2000
Article page 130 - Quake III Arena DLL
PC Team / 56 / 4/2000
Article page 124 - Quake III Arena DLL
PC Team / 57 / 5/2000
Article page 124 - Quake III Arena DLL
PC Team / 58 / 6/2000
Article page 122 - Quake III Arena DLL
PC Team / 59 / 7/2000
Article page 124 - Quake III Arena DLL
PC Team / 60 / 9/2000
Article page 130 - Quake III Arena DLL
PC Team / 61 / 10/2000
Article page 130 - Quake III Arena DLL
PC Team / 62 / 11/2000
Article page 130 - Quake III Arena DLL
PC Team / 63 / 12/2000
Article page 132 - Quake-C
PCmanía / 49 / 11/1996
Article page 122 - Quake-C
PCmanía / 50 / 12/1996
Article page 099 - Quake-C
PCmanía / 51 / 1/1997
Article page 094 - Quand la gestion est un jeu
Jeux & Stratégie / 33 / 6/1985
Article page 032 - Ray-tracing
PCmanía / 80 / 6/1999
Article page 194 - Real-Time 3D Modelling
Game Developer / 8/1995
Article page 044 - Real-TIme Pathfinding for Multiple Objects
Game Developer / 6/1997
Article page 036 - Real-Time Voxel Terrain Generation
Game Developer / 11/1997
Article page 034 - Reductor de pantallas
MicroHobby / 151 / 3/11/1987
Article page 018