RECHERCHE DE MAGAZINES OU D'ARTICLES
- Research on the Rhine : Reflections on Water Simulation
Game Developer / 1/2000
Article page 015 - Resolución de criptogramas sencillos
MicroHobby / 169 / 10/5/1988
Article page 046 - Rotación de puntos sobre 3 ejes
PCmanía / 52 / 2/1997
Article page 067 - Rotating Objects Using Quaternions
Game Developer / 2/1998
Article page 034 - Rotex
MicroHobby / 192 / 10/1989
Article page 048 - Run Time Mip-Map Filtering
Game Developer / 11/1998
Article page 034 - Rutina de carga con contador
MicroHobby / 191 / 9/1989
Article page 010 - Rutina para descomprimir pantallas
MicroHobby / 55 / 3/12/1985
Article page 016 - Rutinas de disco de bajo nivel
MicroHobby / 194 / 12/1989
Article page 010 - Rutinas de generación de objetos 3D
PCmanía / 52 / 2/1997
Article page 120 - Rutinas gráficas de la ROM (I)
MicroHobby / 83 / 17/6/1986
Article page 016 - Rutinas gráficas de la ROM (II)
MicroHobby / 84 / 24/6/1986
Article page 017 - Rutinas gráficas de la ROM (III)
MicroHobby / 85 / 1/7/1986
Article page 024 - Salva pantallas para el pokeador automático
MicroHobby / 136 / 7/7/1987
Article page 024 - Schlacht im Computer
Happy Computer / 12/87 / 12/1987
Article page 026 - Scoll de pantalla pixel a pixel
MicroHobby / 120 / 17/3/1987
Article page 024 - Sectores (I)
MicroHobby / 180 / 1/11/1988
Article page 026 - Seguidor de PC por software
MicroHobby / 185 / 2/1989
Article page 010 - Shapes of Disney : Opaquing a 3D World
Game Developer / 3/2000
Article page 015 - Simulación de órbitas planetarias (I)
MicroHobby / 101 / 4/11/1986
Article page 020 - Simulación de órbitas planetarias (II)
MicroHobby / 102 / 11/11/1986
Article page 026 - Simulación de órbitas planetarias (III)
MicroHobby / 103 / 18/11/1986
Article page 024 - Simulation selbstgemacht
Happy Computer / 7/85 / 7/1985
Article page 133 - Sin perder la perspectiva
PCmanía / 67 / 5/1998
Article page 106 - Sistema binario
MicroHobby / 25 / 23/4/1985
Article page 014 - Skin Them Bones : Game Programming for the Web Generation
Game Developer / 5/1998
Article page 011 - Slashing Through Real-Time Character Animation
Game Developer / 4/1998
Article page 013 - Smart Moves : Intelligent Path-Finding
Game Developer / 10/1996
Article page 028 - Sonido por interrupciones
MicroHobby / 177 / 20/9/1988
Article page 058 - Spatial Index
Game Developer / 9/2000
Article page 013 - Spieleprogrammierung in Assembler (Teil 1)
Happy Computer / 6/86 / 6/1986
Article page 051 - Spieleprogrammierung in Assembler (Teil 2)
Happy Computer / 7/86 / 7/1986
Article page 054 - Spieleprogrammierung in Assembler (Teil 3)
Happy Computer / 8/86 / 8/1986
Article page 062 - Spieleprogrammierung in Assembler (Teil 4)
Happy Computer / 9/86 / 9/1986
Article page 052 - Spieleprogrammierung in Assembler (Teil 5)
Happy Computer / 10/86 / 10/1986
Article page 056 - Spieleprogrammierung in Assembler (Teil 6)
Happy Computer / 11/86 / 11/1986
Article page 070 - Spieleprogrammierung in Assembler (Teil 7)
Happy Computer / 12/86 / 12/1986
Article page 046 - Sprite Control
MicroHobby / 217 / 1/1992
Article page 018 - Sprites auf der Spur
Happy Computer / 4/87 / 4/1987
Article page 040 - Sprites para tus propios programas
MicroHobby / 126 / 28/4/1987
Article page 024