RECHERCHE DE MAGAZINES OU D'ARTICLES
- Peng ! Du bist tot
Happy Computer / 8/87 / 8/1987Article page 019
- Quand Hollywood rencontre la Silicon Valley
CD Média / 4 / 10/1994Article page 014
- Quand le cinéma se prend au jeu...
SVM multimédia / 4 / 1/1996Article page 012
- Ready for Your Close-Up
Amiga Power / 63 / 7/1996Article page 019
- Resident Evil
Edge / 99 / 7/2001Reportage page 076
- Richard Lehrberg (Mirrorsoft)
ACE / 35 / 8/1990Interview page 023
- Robots in Video
The Games Machine / 2 / 12/1987Article page 138
- Simon Staines & Mike Williams (Useful Companies)
PC Format / 86 / 9/1998Interview page 030
- Stefen M. Fangmeier (ILM)
Micromanía / 50 / 7/1992Interview page 050
- Steven E. de Souza [Tomb Raider]
PC Gamer / 8-3 / 3/2001Interview page 024
- Still Not Showing...
ACE / 51 / 12/1991Article page 021
- Talking Pictures
Zero / 29 / 3/1992Article page 022
- The Boffo New Tinseltown : Entertainment Software Enters the New Hollywood Era
Computer Gaming World / 108 / 7/1993Article page 162
- The Hollywood Connection
Electronic Entertainment / PC Entertainment / 1-2 / 2/1994Article page 040
- The Hottest From Hollywood
Electronic Games / Computer Entertainment / 3-4 / 1/1995Article page 058
- The Lawnmower Man
Power Play / 7/92 / 7/1992Article page 020
- The Lawnmower Man
PCmanía / 19 / 5/1994Article page 018
- They Can't Do That ! The Hollywood PC
PC Gamer / 29 / 4/1996Article page 052
- Tomb Raider
PC PowerPlay / 58 / 3/2001Reportage page 050
- Tomb Raider le film
Génération 4 / 147 / 7/2001Article page 106
- Trafic d'influences : le jeu vidéo est-il le cinéma de demain ?
Génération 4 / 144 / 4/2001Article page 060
- Tron : l'aventure électro-fantastique
Tilt / 2 / 11/1982Article page 087
- Un bon film est-il un bon jeu ?
Génération 4 / 103 / 10/1997Article page 024
- Un bon film fait-il forcément un bon soft ?
PC Loisirs / 13 / 4/1995Article page 018
- Video Games Go to the Movies
Video Games / 1-2 / 10/1982Article page 024
- Video Games Go to the Movies Part II
Video Games / 1-5 / 2/1983Article page 032
- When Worlds Collide - Hollywood Meets Gaming
Electronic Games / Computer Entertainment / 3-1 / 10/1994Article page 050
- When Worlds Don't Collide
Electronic Games / Computer Entertainment / 3-6 / 3/1995Article page 037
- Why Tinseltown Went Game Ga-Ga
Softline / 2-6 / 7/1983Article page 030
- Will Siliwood Learn From the Past ?
Computer Gaming World / 124 / 11/1994Article page 014
- Wing Commander - The Movie
PC Player / 2/98 / 2/1998Reportage page 038
- Wing Commander : le film
Joystick / 93 / 5/1998Reportage page 050
- Wing Commander : le film
Génération 4 / 118 / 1/1999Article page 098
- Wing Commander Movie
PC Games / 11/98 / 11/1998Article page 202
- Zen and the Art of Film Conversions
Amiga Power / 4 / 8/1991Article page 066
- ¡¡¡ Acción !!! Hollywood y el videojuego
Micromanía / 13 / 2/1996Article page 060