RECHERCHE DE MAGAZINES OU D'ARTICLES
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 9/1987Article page 024
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 11/1987Article page 022
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 47 / 5/1988Article page 026
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 56 / 2/1989Article page 038
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 60 / 6/1989Article page 039
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 70 / 4/1990Article page 042
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 95 / 6/1992Article page 093
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 100 / 11/1992Article page 118
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 108 / 7/1993Article page 048
- Action : Why You Should Care
Computer Gaming World / 162 / 1/1998Article page 315
- Advanced Level Designing (Richard Gray)
Computer Gaming World / 167 / 6/1998Article page 112
- All the Screen's a Stage : The Interactive Screenplay as a Performance Medium (Jim Gasperini)
Computer Gaming World / 44 / 2/1988Article page 032
- Alternate Lives : It's All in the Way You Look at It
PC Gamer / 2-1 / 1/1995Article page 145
- An Editorial on the CRPG Genre
Computer Gaming World / 47 / 5/1988Article page 007
- Build a Better Duke [Duke Nukem 3D]
PC Format / 62 / 11/1996Article page 116
- Build Better Quake Levels
PC Review / 63 / 12/1996Article page 124
- Build Your Own Quake Levels
PC Review / 62 / 12/1996Article page 116
- Building the Perfect Game
Computer Gaming World / 174 / 1/1999Article page 164
- Calling All the Heroes
PC Gamer / 42 / 4/1997Article page 040
- Campaign Promises
Computer Gaming World / 175 / 2/1999Article page 024
- Client vs. Host Processing (Alan Lenton)
Computer Gaming World / 143 / 6/1996Article page 090
- Come Cast a Spell With Me : Innovative Adventure Designers Apply Here !
Computer Gaming World / 5-2 / 4/1985Article page 030
- Command Post : Help for the Non-Grognard, Please !
Strategy Plus / Computer Games / 65 / 4/1996News page 040
- Command Post : Putting an Hex on Hexes
Strategy Plus / Computer Games / 42 / 5/1994Article page 032
- Créez votre jeu...
Tilt / 68 / 7/1989Article page 098
- Cutting Through Game Thickeners
Computer Gaming World / 135 / 10/1995Article page 014
- Cybernoid II par Raffaele Cecco
Micro Mag / 6 / 10/1989Article page 074
- Design Lab
PC Gamer / 7-9 / 9/2000Article page 048
- Design Lab : Cliff Bleszinski (Epic MegaGames)
PC Gamer / 7-4 / 4/2000Article page 044
- Design Lab : Gabe Newell (Valve)
PC Gamer / 7-2 / 2/2000Article page 042
- Design Lab : Peter Molyneux (Lionhead)
PC Gamer / 6-12 / 12/1999Article page 056
- Design Lab : Rob Pardo (Blizzard)
PC Gamer / 7-5 / 5/2000Article page 044
- Design Lab : Warren Spector (Ion Storm)
PC Gamer / 7-6 / 6/2000Article page 028
- Design Lab : Will Wright (Maxis)
PC Gamer / 7-8 / 8/2000Article page 054
- Design Lab : William H. Stahl (Pandemic Studios)
PC Gamer / 7-7 / 7/2000Article page 050
- Diary of a Game Designer (Alan Lenton) [Age of Adventure]
Computer Gaming World / 141 / 4/1996Article page 108
- Digital Synchronicity
Computer Gaming World / 146 / 9/1996Article page 112
- Dispatches
Computer Gaming World / 3-5 / 10/1983Article page 038
- Dispatches
Computer Gaming World / 3-6 / 12/1983Article page 016
- Dispatches
Computer Gaming World / 4-2 / 4/1984Article page 017