RECHERCHE DE MAGAZINES OU D'ARTICLES
- 5x cb e0 p9 and OtherRaw, Rude Nonsense
Compute ! / 99 / 8/1988Article page 009
- A fondo el mapeador de Age of Empires
PCmanía / 72 / 10/1998Article page 250
- A Game Is Born
Electronic Fun with Computer and Games / Computer Fun / 1-6 / 4/1983Article page 036
- A Game Is Born
PC PowerPlay / 8 / 12/1996Article page 028
- A Grand Unification Theory for Game Design (Derek Sanderson)
Game Developer / 8/2000Article page 072
- A Parser's Tale : How Adventure Games Work
Compute ! / 53 / 10/1984Article page 026
- Abeteuerspiele selbst programmiert
Happy Computer / 6/84 / 6/1984Article page 128
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 9/1987Article page 024
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 11/1987Article page 022
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 47 / 5/1988Article page 026
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 56 / 2/1989Article page 038
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 60 / 6/1989Article page 039
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 70 / 4/1990Article page 042
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 95 / 6/1992Article page 093
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 100 / 11/1992Article page 118
- Abstracts From the Journal of Computer Game Design
Computer Gaming World / 108 / 7/1993Article page 048
- Action : Why You Should Care
Computer Gaming World / 162 / 1/1998Article page 315
- Advanced Level Designing (Richard Gray)
Computer Gaming World / 167 / 6/1998Article page 112
- All the Screen's a Stage : The Interactive Screenplay as a Performance Medium (Jim Gasperini)
Computer Gaming World / 44 / 2/1988Article page 032
- Alles nur Spielerei - Spieleprogrammierung
Power Play / 11/94 / 11/1994Article page 108
- Alternate Lives : It's All in the Way You Look at It
PC Gamer / 2-1 / 1/1995Article page 145
- Alternate Lives : Views From the Other Side [Ted Peterson]
PC Gamer / 4-8 / 8/1997Article page 173
- Am Anfang ist die Idee
Happy Computer / 1/89 / 1/1989Article page 109
- An Editorial on the CRPG Genre
Computer Gaming World / 47 / 5/1988Article page 007
- Banderas al viento
MicroHobby / 176 / 6/9/1988Article page 016
- Birthing Low-Polygon Characters
Game Developer / 11/1997Article page 015
- Breaking the Sound Barrier : How to Work with a Third-Party Sound Designer
Game Developer / 10/1999Article page 036
- Building the Perfect Game
Computer Gaming World / 174 / 1/1999Article page 164
- Calling All the Heroes
PC Gamer / 42 / 4/1997Article page 040
- Campaign Promises
Computer Gaming World / 175 / 2/1999Article page 024
- Carry on Screaming...
ACE / 11 / 8/1988Article page 078
- Character Building
PC Gamer / 99 / 8/2001Article page 052
- Client vs. Host Processing (Alan Lenton)
Computer Gaming World / 143 / 6/1996Article page 090
- Come Cast a Spell with Me : Innovative Adventure Designers Apply Here !
Computer Gaming World / 5-2 / 4/1985Article page 030
- Command Post : Help for the Non-Grognard, Please !
Strategy Plus / Computer Games / 65 / 4/1996News page 040
- Command Post : Putting an Hex on Hexes
Strategy Plus / Computer Games / 42 / 5/1994Article page 032
- Computer Game Ethics
Compute ! / 137 / 1/1992Article page 100
- Constructing the Ideal Computer Game - Part I
Compute ! / 38 / 7/1983Article page 030
- Constructing the Ideal Computer Game - Part II
Compute ! / 39 / 8/1983Article page 074
- Counter-Strike Level Design - Part Four : Game Types
PC Gamer / 93 / 2/2001Article page 106