RECHERCHE DE MAGAZINES OU D'ARTICLES
- Diversions : So You Want to Create a Computer Game
PC Gamer / 41 / 3/1997Article page 056
- Diversions : So You Want to Create a Computer Game
PC Gamer / 42 / 4/1997Article page 054
- Diversions : So You Want to Create a Computer Game
PC Gamer / 43 / 5/1997Article page 050
- Diversions : So You Want to Create a Computer Game
PC Gamer / 44 / 6/1997Article page 054
- Diversions : So You Want to Create a Computer Game
PC Gamer / 45 / 7/1997Article page 088
- Does Easy Do It ? Children, Games, and Learning (Seymour Papert)
Game Developer / 6/1998Article page 088
- Don't Treat Computer Game Characters Like Dirt
Compute ! / 101 / 10/1988Article page 009
- Ein grosses Abenteuer : Das Adventure
Happy Computer / 2/85 / 2/1985Article page 128
- Ein Sprite fürs Leben
Power Play / 5/91 / 5/1991Article page 114
- El arte de escribir una aventura (I)
MicroHobby / 177 / 20/9/1988Article page 051
- El arte de escribir una aventura (II)
MicroHobby / 178 / 4/10/1988Article page 050
- El caso de las ratas hambrientas
MicroHobby / 191 / 9/1989Article page 024
- El mapa (I)
MicroHobby / 163 / 16/2/1988Article page 054
- El mapa (II)
MicroHobby / 164 / 1/3/1988Article page 046
- El modelado final
MicroHobby / 180 / 1/11/1988Article page 054
- Elements of Style - The Origins of Game Design and Play Themes
Video Games / 2-5 / 2/1984Article page 020
- Euclid vs. Patton : Field Algorithms for Wargames (Chris Crawford)
Computer Gaming World / 39 / 8/1987Article page 016
- Faites vos jeux !
Tilt / 93 / 9/1991Article page 100
- Fantásticos compañeros
MicroHobby / 168 / 26/4/1988Article page 022
- Fog of War : A Clearer View
Computer Gaming World / 46 / 4/1988Article page 024
- Fog of War : A Critique of Limited Intelligence in Games
Computer Gaming World / 5-4 / 9/1985Article page 016
- For Mature Audiences Only
Computer Gaming World / 73 / 7/1990Article page 008
- Formal Abstract Design Tools (Doug Church)
Game Developer / 8/1999Article page 044
- From Sketchbook to Silicon
Strategy Plus / Computer Games / 132 / 11/2001Article page 074
- Game Design : The Big Bang
Computer Gaming World / 139 / 2/1996Article page 091
- Games Get Mean... [Computer Olympiad]
ACE / 25 / 10/1989Article page 030
- Games You'll Never See (Chris Crawford)
Computer Gaming World / 5-3 / 6/1985Article page 020
- Get Your Game on a CD-ROM
Game Developer / 6/1994Article page 004
- Going Hollywood : The Modern Art of Computer Game Design
Game Player's PC Strategy Guide / PC Entertainment / 4-6 / 11/1991Article page 020
- Grand Designs : Chris Sawyer
PC Gamer / 74 / 10/1999Article page 106
- Grand Designs : Cliff Bleszinski (Epic MegaGames)
PC Gamer / 86 / 9/2000Article page 104
- Grand Designs : David Perry (Shiny Entertainment)
PC Gamer / 81 / 4/2000Article page 134
- Grand Designs : Demis Hassabis (Elixir Studios)
PC Gamer / 76 / 12/1999Interview page 134
- Grand Designs : Derek Smart
PC Gamer / 92 / 1/2001Article page 119
- Grand Designs : Glenn Corpes (Lost Toys)
PC Gamer / 77 / 12/1999Article page 136
- Grand Designs : Graeme J. Devine (id Software)
PC Gamer / 85 / 8/2000Article page 122
- Grand Designs : Jamie Barber (The Bitmap Brothers)
PC Gamer / 88 / 10/2000Article page 119
- Grand Designs : Jason Kingsley (Rebellion Developments)
PC Gamer / 80 / 3/2000Article page 126
- Grand Designs : Jon Hare (Sensible Software)
PC Gamer / 83 / 6/2000Article page 138
- Grand Designs : Michael de Plater (The Creative Assembly)
PC Gamer / 87 / 10/2000Article page 119