RECHERCHE DE MAGAZINES OU D'ARTICLES
- Grand Designs : Mike Diskett (Mucky Foot)
PC Gamer / 79 / 2/2000Article page 128
- Grand Designs : Mike Montgomery (The Bitmap Brothers)
PC Gamer / 78 / 1/2000Article page 136
- Grand Designs : Oliver Collyer (Sports Interactive)
PC Gamer / 84 / 7/2000Article page 128
- Grand Designs : Patrick O'Luanaigh (Codemasters)
PC Gamer / 75 / 11/1999Article page 124
- Grand Designs : Paul Glancey (Criterion)
PC Gamer / 90 / 12/2000Article page 133
- Grand Designs : Peter Molyneux (Lionhead)
PC Gamer / 73 / 9/1999Article page 120
- Grand Designs : Peter Moreland (Hothouse Creations)
PC Gamer / 89 / 11/2000Article page 139
- Grand Designs : William Latham (Computer Artworks)
PC Gamer / 82 / 5/2000Article page 120
- Have You Been Saved ? (Steve Estvanik)
Computer Gaming World / 60 / 6/1989Article page 018
- Heimlich Maneuver : Audible to the Option Pass [Doom II, NHL Hockey]
Electronic Games / Computer Entertainment / 3-3 / 12/1994Article page 202
- Helden Haft
Power Play / 12/92 / 12/1992Article page 162
- Herramientas para escritores (1)
Amstrad Sinclair Ocio / Megaocio / 11 / 1/1990Article page 046
- Herramientas para escritores (2)
Amstrad Sinclair Ocio / Megaocio / 12 / 2/1990Article page 046
- How Hard Can It Be ?
PC Gamer / 34 / 9/1996Article page 050
- How Platform Choice Dictates Design
Game Developer / 4/1997Article page 038
- How the Pros Write Computer Games
Compute ! / 33 / 2/1983Article page 034
- How To : Bitmaps Special (Ed Bartlett) [3/6] [Xenon 2000]
PC Format / 117 / 12/2000Article page 116
- How to Become a Game Designer
Electronic Games / Computer Entertainment / 3-3 / 3/1985Article page 034
- Humanizing the User Interface, Part 1
Compute ! / 70 / 3/1986Article page 115
- Humanizing the User Interface, Part 2
Compute ! / 71 / 4/1986Article page 111
- Hypergames [Cyan]
ACE / 24 / 9/1989Article page 038
- if yr cmptr cn rd ths...
Electronic Games / Computer Entertainment / 3-8 / 8/1985Article page 024
- Inside Games
PC Zone / 110 / 12/2001Article page 026
- Inspiración y trabajo no visto
MicroHobby / 194 / 12/1989Article page 042
- Interface Design for Games
Game Developer / 2/2001Article page 025
- Interfaces graphiques : vous avez dit icônes ?
SVM / 105 / 5/1993Article page 136
- Is a Picture Worth a Thousand Words ?
Compute ! / 53 / 10/1984Article page 032
- It's a Small, Small Real-Time World (Edward Grabowski)
Computer Gaming World / 106 / 5/1993Article page 118
- Jeux vidéo : créateurs, si vous saviez...
Tilt / 9 / 1/1984Article page 018
- Joboffensive - Werden Sie Game Designer
PC Action / 9/2000 / 9/2000Article page 040
- Keeping It
PC Gamer / 104 / 12/2001Article page 050
- Kohan : Immortal Sovereigns
Strategy Plus / Computer Games / 132 / 11/2001Article page 088
- La estrategia del foro
PCmanía / 69 / 7/1998Article page 225
- La puce aux oeufs d'or
Tilt / 14 / 7/1984Article page 016
- La Règle du jeu
Amiga Dream / Dream / Login: / 12 / 11/1994Article page 018
- Le Marathon de la micro [Soft la nuit]
SVM / 117 / 6/1994Reportage page 218
- Le Projet XXX
MSX News / Micro News / 45 / 3/1991Article page 070
- Les Aventuriers du manuscrit perdu
Game Mag / 8 / 6/1988Article page 060
- Les coulisses du jeu [Loriciels]
Tilt / 42 / 5/1987Article page 024
- Les créateurs de rêve
PC Player / Multimédia PC / 12 / 7/1994Article page 034