RECHERCHE DE MAGAZINES OU D'ARTICLES
- Lights... Camera... Let's Have Some Action Already !
Game Developer / 4/2000Article page 015
- Líneas maestras para la creación de una aventura
MicroHobby / 188 / 5/1989Article page 048
- Los laberintos
MicroHobby / 165 / 15/3/1988Article page 058
- Map Design for Computer Games : Creating the Universe
Computer Gaming World / 27 / 4/1986Article page 026
- Monitoring Devices in Games
Game Developer / 4/1997Article page 022
- Napoleon at IBM : A Response to a CGW Editorial
Computer Gaming World / 100 / 11/1992Article page 162
- New Maps of Erewhon : Character Transfer
Strategy Plus / Computer Games / 5 / 2/1991Article page 028
- No Soft Soap About New and Improved Computer Games
Computer Gaming World / 75 / 10/1990Article page 080
- Noduleando
MicroHobby / 192 / 10/1989Article page 024
- On War : What Makes a Good Wargame ?
Strategy Plus / Computer Games / 61 / 12/1995Article page 076
- Online Design Diary (Alan Lenton) [Age of Adventure]
Computer Gaming World / 142 / 5/1996Article page 100
- Petra's Punch : We Must Have Structure !
Computer Gaming World / 124 / 11/1994Article page 057
- Physics Matter
Edge / 67 / 1/1999Article page 062
- Players Bored ? Storyboard !
Game Developer / 6/1996Article page 058
- Playing by Ear : Using Audio to Create Blind-Accessible Games
Game Developer / 10/2001Article page 028
- PLaying for Keeps : Developing Casino Games
Game Developer / 1/2000Article page 044
- Playing God : Creating Convincing Environments in Real-Time 3D
Game Developer / 2/1999Article page 027
- Playing God : Putting It All Together
Game Developer / 4/1999Article page 021
- Playing God : World Creation in Real-Time 3D
Game Developer / 1/1999Article page 029
- Points or Progress ?
ACE / 7 / 4/1988Article page 087
- Power to the Kids !
Game Developer / 9/1997Article page 044
- Power, Fantasies, Moral Responsibility, and Game Design
Compute ! / 108 / 5/1989Article page 010
- Principles of Good Game Design
Compute ! / 137 / 1/1992Article page 094
- Process Intensity Versus Data Intensity (Chris Crawford)
Computer Gaming World / 5-4 / 9/1985Article page 030
- Profession : héros
Tilt / 11 / 4/1984Article page 014
- Psychological Research Methods for Game Design
Game Developer / 5/1998Article page 049
- Pushing the Frontiers : Extensibility in Game
Edge / 57 / 4/1998Article page 128
- Radiografía de una aventura
MicroHobby / 161 / 19/1/1988Article page 022
- Radiografía de una aventura
MicroHobby / 162 / 2/2/1988Article page 024
- Raffaele Cecco : Master of the CPC
Micro Mag / 3 / 7/1989Article page 040
- Raffaele Cecco : Programmeur de Choc !
Micro Mag / 5 / 9/1989Article page 064
- Re-Invading Space
Amiga Power / 16 / 8/1992Article page 065
- Real World Gaming
Computer Gaming World / 2-4 / 7/1982Article page 031
- Real World Gaming
Computer Gaming World / 2-5 / 9/1982Article page 035
- Real World Gaming
Computer Gaming World / 2-6 / 11/1982Article page 016
- Real World Gaming
Computer Gaming World / 3-1 / 1/1983Article page 036
- Real World Gaming
Computer Gaming World / 3-2 / 3/1983Article page 004
- Real World Gaming
Computer Gaming World / 3-4 / 7/1983Article page 024
- Redacción de triggers para StarCraft
PCmanía / 77 / 3/1999Article page 234
- RedEye : Freedom : Making Developers Sloppy ?
Edge / 107 / 2/2002Article page 020