RECHERCHE DE MAGAZINES OU D'ARTICLES
- Apple II Graphics
Softline / 2-3 / 1/1983Article page 034
- Arachnophobia : Animating a Multi-Legged Creature
Game Developer / 11/2000Article page 030
- Art and Intelligence : 3D Painting
Game Developer / 9/2000Article page 023
- Art Direction : A Touching Story
Game Developer / 4/1998Article page 019
- Art in the Third Dimension [3D Studio]
Computer Gaming World / 123 / 10/1994Article page 184
- Artiste, toi-même !
Micro V.O / 6 / 4/1986Article page 020
- Back to Basics
ACE / 11 / 8/1988Article page 021
- Battling Beetles
Game Developer / 1/2001Article page 021
- Beauty and the Beast - Morphing Mayhem
Game Developer / 7/2000Article page 019
- Behind the Scenes
The Games Machine / 29 / 4/1990Article page 073
- Behind the Scenes of Messiah's Character Animation System
Game Developer / 9/1999Article page 050
- Beyond Polygons
Edge / 61 / 8/1998Article page 099
- Beyond Polygons
Edge / 63 / 10/1998Article page 058
- Bibliotecas infográficas
PCmanía / 28 / 2/1995Article page 056
- Bringing Imagination to Life : Mark J. Ferrari, Steve Purcell, Denis R. Loubet, Glen Johnson & Cynthia Hamilton
Computer Gaming World / 81 / 4/1991Article page 063
- Building a Game Font
Game Developer / 5/2001Article page 031
- Building Character (Toby Gard)
Game Developer / 5/2000Article page 028
- Bump and Shine : Getting Down with New 3D Hardware Effects
Game Developer / 8/2000Article page 017
- Burbujas y superficies matemáticas en el espacio
PCmanía / 27 / 1/1995Article page 080
- Captured !
PC Zone / 51 / 6/1997Article page 118
- Cartes graphiques : l'affichage en trois dimensions
PC Team / 42 / 1/1999Article page 100
- Cette Image est un faux !
SVM / 85 / 7/1991Article page 042
- Chocks Away !
Zero / 3 / 1/1990Article page 043
- Comment créer un dessin sur ordinateur
Tilt / 96 / 12/1991Article page 088
- Cómo construir un modelo 3D con polígonos... y mucha imaginación
PCmanía / 6 / 4/2000Article page 130
- Computer Graphics
Videogaming & Computergaming Illustrated / 10/1983Article page 058
- Concurso Internet de Raytracing
PCmanía / 39 / 1/1996Article page 070
- Considering the Bigger Picture
Edge / 60 / 7/1998Article page 125
- Conversión de modelos de POV a Polyray
PCmanía / 31 / 5/1995Article page 080
- Data Capture of 3D Models [Primal Rage]
Game Developer / 4/1996Article page 034
- Dawn of the 3D Pixel Sprite
Game Developer / 6/1997Article page 058
- De cómo toda dicha llega a su fin
PCmanía / 29 / 3/1995Article page 074
- De la universidad al ciberespacio
PCmanía / 79 / 5/1999Article page 162
- De los bits a la arqueología
PCmanía / 82 / 8/1999Article page 152
- Dessiner un portrait de face
Atari Magazine / 11 / 4/1989Article page 033
- Dessiner un portrait de face
Atari Magazine / 1 / 5/1989Article page 027
- Dessiner un portrait de face
Atari Magazine / 2 / 6/1989Article page 038
- Devil in the Blue-Faceted Dress : Real-Time Cloth Animation
Game Developer / 5/1999Article page 017
- Die 3. Dimension
PC Player / 6/95 / 6/1995Article page 030
- Different Perspectives on 3D Sprites
Game Developer / 4/1997Article page 055