RECHERCHE DE MAGAZINES OU D'ARTICLES
- PC Painting Deluxe
ACE / 12 / 9/1988Article page 022
- Pete Lyon
The Games Machine / 28 / 3/1990Article page 076
- Peter Lee's Graphic Workshop
PC Format / 33 / 6/1994Article page 133
- Peter Lee's Graphic Workshop
PC Format / 34 / 7/1994Article page 139
- Peter Lee's Graphic Workshop
PC Format / 35 / 8/1994Article page 143
- Peter Lee's Graphic Workshop
PC Format / 36 / 9/1994Article page 147
- Picture This
PC Review / 20 / 6/1993Article page 026
- Pixar : l'infini et ensuite !
Joystick / 70 / 4/1996Article page 040
- Porting Games to Mac OS X
Game Developer / 6/2001Article page 030
- POV 3.0
PCmanía / 47 / 9/1996Article page 066
- POV vs. Polyray
PCmanía / 30 / 4/1995Article page 090
- Protagonista : el lector
PCmanía / 33 / 7/1995Article page 052
- Pyro-Techniques : Playing with Fire
Game Developer / 2/2000Article page 023
- Radiance : el futuro del realismo virtual
PCmanía / 73 / 11/1998Article page 242
- Raising the Bar : Content Creation for Next-Generation Hardware
Game Developer / 9/1999Article page 023
- Rapid Repeater
ACE / 7 / 4/1988Article page 021
- Ray-Tracing : la totale
PC Team / 20 / 1/1997Article page 032
- Ray-Tracing-Workshop
Happy Computer / 6/89 / 6/1989Article page 126
- Raysmith
PCmanía / 43 / 5/1996Article page 076
- Raytracing : Step Into the Light
PC Format / 18 / 3/1993Article page 028
- Read My Lips : Facial Animation Techniques
Game Developer / 6/1999Article page 017
- Real-Time 3D Modelling
Game Developer / 8/1995Article page 044
- Rend 386 : ¿ la muerte de un clásico ?
PCmanía / 39 / 1/1996Article page 076
- Render artístico
PCmanía / 32 / 6/1995Article page 062
- Renderman
PCmanía / 19 / 5/1994Article page 054
- Rendern zum Nulltarif
PC Player / 6/95 / 6/1995Article page 024
- Return to Cartoon Central : Adding Texture to a Nonphotorealistic Renderer
Game Developer / 8/2000Article page 009
- Rigging Beyond Bipeds
Game Developer / 11/2001Article page 023
- Romuald Broxolle, Yann Marfesi & Walid Sadfi
Amiga Dream / Dream / Login: / 14 / 1/1995Interview page 018
- S'il vous plaît... Dessine-moi un mouton !
Tilt / 79 / 6/1990Article page 024
- See Jane Walk
Game Developer / 5/1999Article page 023
- Seeing in 3D
PC Gamer / 27 / 2/1996Article page 032
- Silicon Graphics : Die Härte
Power Play / 10/93 / 10/1993Article page 114
- Silicon Graphics : voyage au-delà du réel
Joystick / 52 / 9/1994Article page 074
- Sistemas de iluminación
PCmanía / 49 / 11/1996Article page 062
- Skin Deep 2 : Implementing Patch Surfaces
Game Developer / 4/2000Article page 023
- Skin Deep 3 : Animating and Texturing a Patch Surface
Game Developer / 5/2000Article page 023
- Skin Deep : Surfacing Strategies for Real-Time 3D Characters
Game Developer / 3/2000Article page 023
- Smooth Moves on the Field [Dynamix]
Computer Gaming World / 122 / 9/1994Article page 154
- Solid Stuff
ACE / 2 / 11/1987Article page 029