RECHERCHE DE MAGAZINES OU D'ARTICLES
- Spielereien in 3D - Persperktiven für die Zukunft
Power Play / 5/97 / 5/1997Article page 154
- Sprites !
Power Play / 10/90 / 10/1990Article page 126
- Staying in Shape : Low-Polygon Mesh Accomodation
Game Developer / 10/1999Article page 025
- Subdivision Surfaces : A Practical Alternative for Character Modeling
Game Developer / 10/2001Article page 022
- Sueños virtuales
PCmanía / 49 / 11/1996Article page 090
- Superficies de revolución y extrusión : une partida de ajedrez
PCmanía / 32 / 6/1995Article page 086
- Sweet Addictions
Game Developer / 12/1996Article page 056
- Tablón de anuncios
PCmanía / 44 / 6/1996Article page 076
- Talking Heads
Game Developer / 3/2001Article page 038
- Talking Heads : Hierarchical Facial Animation in Real-Time 3D
Game Developer / 7/1999Article page 020
- Talking Heads : Working with Expressions
Game Developer / 8/1999Article page 028
- Terraforming, Part 2
Game Developer / 4/2001Article page 032
- Terraforming, Part One
Game Developer / 3/2001Article page 020
- Texturas
PCmanía / 15 / 1/1994Article page 054
- Texture Blending : Hype and Overflow
Game Developer / 7/1998Article page 021
- That's Life
Game Developer / 9/1994Article page 063
- The Art of Low-Polygon Modeling (Paul Steed) [Quake III Arena]
Game Developer / 6/1998Article page 062
- The Art of Making Faces
PC Format / 4 / 1/1992Article page 040
- The Art of Video Games
Video Games / 1-2 / 10/1982Article page 030
- The Artist Synapse
Game Developer / 8/1997Article page 026
- The Era of Post-Photorealism
Game Developer / 6/2001Article page 018
- The Evolution of 3D Game Models Part 1
Game Developer / 10/2000Article page 029
- The Evolution of 3D Game Models Part 2 : The Characters of the Next Generation
Game Developer / 11/2000Article page 023
- The Future of 3D
Computer Gaming World / 196 / 11/2000Article page 120
- The Future of 3D Gaming
PC Zone / 86 / 2/2000Article page 108
- The Graphics Scene
ACE / 1 / 10/1987Article page 030
- The Land That Time Forgot [2D]
Edge / 67 / 1/1999Article page 052
- The Machine Behind the Scenes
Electronic Entertainment / PC Entertainment / 1-6 / 6/1994Article page 058
- The New Look of Games
Electronic Games / Computer Entertainment / 2-8 / 5/1994Article page 035
- The Persistence of Vision Raytracer
PCmanía / 11 / 9/1993Article page 044
- The Role of the Art Lead
Game Developer / 12/2001Article page 019
- The Three Fs of 3D : Features, Functionality, and 'Fordability
Game Developer / 6/1995Article page 060
- Tiled Terrain
Game Developer / 9/2001Article page 025
- To Build or not to Buildd
Game Developer / 6/1999Article page 023
- Tools of the Trade : Silicon Graphics (SGI)
Strategy Plus / Computer Games / 49 / 12/1994Article page 146
- Touched by a Vampire : Animating Physical Interactions [Vampire : La Mascarade - Rédemption]
Game Developer / 9/2000Article page 029
- Towards Reality : The Rise of 3D Gaming
Edge / 49 / 9/1997Article page 062
- UCLA Conference
Video Games / 1-10 / 7/1983Reportage page 070
- Un chou, c'est un chou... Une fractale, c'est une fractale
Tilt / 69 / 9/1989Article page 088
- Una alternativa al lenguaje escénico : Moray
PCmanía / 28 / 2/1995Article page 012