RECHERCHE DE MAGAZINES OU D'ARTICLES
- Silicon Mind
The One / The One Amiga / 15 / 12/1989Article page 145
- Smart Moves : Intelligent Path-Finding
Game Developer / 10/1996Article page 028
- Spacemonkey's Guide to... Artificial Intelligence
PC Format / 111 / 8/2000Article page 014
- Strategic Command
Strategy Plus / Computer Games / 16 / 3/1992Article page 026
- Strategy/Wargames : Silicon General
Computer Gaming World / 141 / 4/1996Article page 183
- The AI Is in the Mail (Phil Goetz)
Game Developer / 11/2000Article page 064
- The Art of AI (Matthew Stibbe)
Strategy Plus / Computer Games / 6 / 3/1991Article page 018
- The Computer as Opponent
Computer Gaming World / 4-5 / 10/1984Article page 022
- The Future of AI in Games : A Personal View (Richard Evans)
Game Developer / 8/2001Article page 046
- The Intelligent Soldier [Steel Panthers]
Computer Gaming World / 141 / 4/1996Article page 117
- The Orc Problem
Game Developer / 10/1998Article page 036
- The Silicon Cerebrum
Computer Gaming World / 2-2 / 3/1982Article page 027
- The Silicon Cerebrum
Computer Gaming World / 2-3 / 5/1982Article page 024
- The Silicon Cerebrum
Computer Gaming World / 2-4 / 7/1982Article page 014
- The Silicon Cerebrum
Computer Gaming World / 2-6 / 11/1982Article page 014
- The Silicon Cerebrum
Computer Gaming World / 3-1 / 1/1983Article page 040
- The Silicon Cerebrum
Computer Gaming World / 3-3 / 5/1983Article page 013
- The Silicon Cerebrum
Computer Gaming World / 3-4 / 7/1983Article page 039
- The Silicon Cerebrum
Computer Gaming World / 3-5 / 10/1983Article page 042
- The Silicon Cerebrum
Computer Gaming World / 4-1 / 2/1984Article page 038
- The Silicon Cerebrum
Computer Gaming World / 5-2 / 4/1985Article page 031
- The Silicon Cerebrum
Computer Gaming World / 5-3 / 6/1985Article page 028
- Toby Simpson (CyberLife Technology)
Joystick / 108 / 10/1999Interview page 055
- Toward More Realistic Pathfinding
Game Developer / 4/2001Article page 054
- Trigger Happy : AI : The Great White Lie of the Industry
Edge / 102 / 10/2001Article page 022
- Un Cerveau dans la machine
SVM / 69 / 2/1990Article page 108
- Un Ordinateur champion du monde d'échecs en l'an 2000 ?
Jeux & Stratégie / 53 / 10/1988Article page 028
- Using AI to Bring Open City Racing to Life
Game Developer / 12/2000Article page 026
- Using Genetic Algorithms to Evolve Computer Opponents
Game Developer / 2/1996Article page 026