RECHERCHE DE MAGAZINES OU D'ARTICLES
- Blue Screening & Motion Capture
Micromanía / 4 / 5/1995
Article page 068 - Des humains dans les jeux vidéo
Joypad / 47 / 11/1995
Article page 092 - Directing a Motion Capture Shoot
Game Developer / 10/1998
Article page 048 - Drop-Dead Gorgeous
PC Format / 41 / 2/1995
Article page 051 - Du nouveau dans la motion capture
CD Consoles / 55 / 9/1999
Article page 024 - Fight Like a Man [Bioforge]
Computer Gaming World / 131 / 6/1995
Article page 186 - Incorporating Motion Capture Animation into an IA Engine
Game Developer / 6/1998
Article page 044 - James North (Gremlin Interactive)
Micromanía / 2 / 3/1995
Interview page 030 - Jarrod Phillips (House of Moves)
PC Gamer / 8-9 / 9/2001
Interview page 042 - Mo-Cap and Keyframing, Sittin' in a Tree
Game Developer / 11/1999
Article page 019 - More Human Than Human
Edge / 61 / 8/1998
Article page 056 - Motion Capture
Edge / 24 / 9/1995
Article page 058 - Planning a Motion Capture Shoot
Game Developer / 9/1998
Article page 038 - The Quest for Pure Motion Capture
Game Developer / 12/2001
Article page 024 - When Motion Capture Beats Keyframing
Game Developer / 9/1997
Article page 028 - Working with Motion Capture File Formats
Game Developer / 1/1998
Article page 030