RECHERCHE DE MAGAZINES OU D'ARTICLES
- Blue Screening & Motion Capture
Micromanía / 4 / 5/1995Article page 068
- Directing a Motion Capture Shoot
Game Developer / 10/1998Article page 048
- Drop-Dead Gorgeous
PC Format / 41 / 2/1995Article page 051
- Fight Like a Man [Bioforge]
Computer Gaming World / 131 / 6/1995Article page 186
- Incorporating Motion Capture Animation into an IA Engine
Game Developer / 6/1998Article page 044
- James North (Gremlin Interactive)
Micromanía / 2 / 3/1995Interview page 030
- Jarrod Phillips (House of Moves)
PC Gamer / 8-9 / 9/2001Interview page 042
- Mo-Cap and Keyframing, Sittin' in a Tree
Game Developer / 11/1999Article page 019
- More Human Than Human
Edge / 61 / 8/1998Article page 056
- Motion Capture
Edge / 24 / 9/1995Article page 058
- Planning a Motion Capture Shoot
Game Developer / 9/1998Article page 038
- The Quest for Pure Motion Capture
Game Developer / 12/2001Article page 024
- When Motion Capture Beats Keyframing
Game Developer / 9/1997Article page 028
- Working with Motion Capture File Formats
Game Developer / 1/1998Article page 030