RECHERCHE DE MAGAZINES OU D'ARTICLES
- The Amazing Maze in 3-D
Softline / 2-3 / 1/1983Article page 014
- 'Compresor', una rutina qué comprime al maximo cualquier programa
MicroHobby / 89 / 29/7/1986Article page 022
- ... Y cómo resolver laberintos
MicroHobby / 29 / 21/5/1985Article page 022
- 3D Engine
PCmanía / 36 / 10/1995Article page 086
- 3D Game Maker (I)
MicroHobby / 165 / 15/3/1988Article page 044
- 3D Game Maker (II)
MicroHobby / 166 / 29/3/1988Article page 060
- 3D-Grafik
Happy Computer / 6/85 / 6/1985Article page 031
- 42 caracteres por linea para el Spectrum
MicroHobby / 66 / 18/2/1986Article page 024
- 42 columnas para cualquier uso
MicroHobby / 141 / 11/8/1987Article page 030
- 64 columnas para todos
MicroHobby / 22 / 2/4/1985Article page 014
- A C++ Class for Cross-Platform Double-Buffered Graphics
Game Developer / 6/1995Article page 028
- A Clean Start : Washing Away the Millennium
Game Developer / 12/1999Article page 023
- A Portrait of DirectDraw
Game Developer / 8/1996Article page 032
- A Simple, Fast, and Effective Polygon Reduction Algorithm
Game Developer / 11/1998Article page 044
- Abeteuerspiele selbst programmiert
Happy Computer / 6/84 / 6/1984Article page 128
- Acceso a los archivos de inicialización
PCmanía / 81 / 7/1999Article page 222
- Aceleradores del teclado
PCmanía / 56 / 6/1997Article page 130
- Achieving Real-Time Realistic Reflectance
Game Developer / 1/2001Article page 032
- Achieving Real-Time Realistic Reflectance Part 2
Game Developer / 2/2001Article page 038
- Adding Languages to Game Engines
Game Developer / 9/1997Article page 012
- Adding Playing Capabilities to Your Game AI
Game Developer / 1/1998Article page 038
- Advance Binary Space Partition Techniques
Game Developer / 10/1996Article page 042
- Advanced Collision Detection Techniques
Game Developer / 5/1999Article page 032
- Agenda para Plus 3
MicroHobby / 189 / 6/1989Article page 042
- AI to the Rescue
Game Developer / 6/1994Article page 042
- Algoritmos de ordenación (I)
MicroHobby / 28 / 14/5/1985Article page 022
- Algoritmos de ordenación (II)
MicroHobby / 29 / 21/5/1985Article page 030
- Algoritmos de ordenación (III)
MicroHobby / 30 / 28/5/1985Article page 030
- Algoritmos de ordenación (IV)
MicroHobby / 30 / 28/5/1985Article page 022
- Algoritmos de Ray-tracing
PCmanía / 81 / 7/1999Article page 182
- Alles nur Spielerei - Spieleprogrammierung
Power Play / 11/94 / 11/1994Article page 108
- Amendisk
MicroHobby / 182 / 29/11/1988Article page 024
- Analizador-sintetizador de sonidos
MicroHobby / 146 / 29/9/1987Article page 026
- Andreas Roth & Herbert Thiess (Soft Design)
Happy Computer / 7/88 / 7/1988Interview page 144
- Animation unter GW-Basic : Formel Eins der bunten Bilder (Teil 1)
Happy Computer / 5/89 / 5/1989Article page 092
- Animation unter GW-Basic : Formel Eins der bunten Bilder (Teil 2)
Happy Computer / 6/89 / 6/1989Article page 106
- Animation unter GW-Basic : Formel Eins der bunten Bilder (Teil 3)
Happy Computer / 7/89 / 7/1989Article page 100
- Aplicaciones de las interupciones en BASIC
MicroHobby / 174 / 19/7/1988Article page 050
- Apple II Graphics
Softline / 2-1 / 9/1982Article page 031
- Apple II Graphics : A High-Speed Triple Play
Softline / 2-2 / 11/1982Article page 004