RECHERCHE DE MAGAZINES OU D'ARTICLES
- Resolución de criptogramas sencillos
MicroHobby / 169 / 10/5/1988Article page 046
- Rotación de puntos sobre 3 ejes
PCmanía / 52 / 2/1997Article page 067
- Rotating Objects Using Quaternions
Game Developer / 2/1998Article page 034
- Rotex
MicroHobby / 192 / 10/1989Article page 048
- Run Time Mip-Map Filtering
Game Developer / 11/1998Article page 034
- Rutina de carga con contador
MicroHobby / 191 / 9/1989Article page 010
- Rutina para descomprimir pantallas
MicroHobby / 55 / 3/12/1985Article page 016
- Rutinas de disco de bajo nivel
MicroHobby / 194 / 12/1989Article page 010
- Rutinas de generación de objetos 3D
PCmanía / 52 / 2/1997Article page 120
- Rutinas gráficas de la ROM (I)
MicroHobby / 83 / 17/6/1986Article page 016
- Rutinas gráficas de la ROM (II)
MicroHobby / 84 / 24/6/1986Article page 017
- Rutinas gráficas de la ROM (III)
MicroHobby / 85 / 1/7/1986Article page 024
- Salva pantallas para el pokeador automático
MicroHobby / 136 / 7/7/1987Article page 024
- Schlacht im Computer
Happy Computer / 12/87 / 12/1987Article page 026
- Scoll de pantalla pixel a pixel
MicroHobby / 120 / 17/3/1987Article page 024
- Sectores (I)
MicroHobby / 180 / 1/11/1988Article page 026
- Seguidor de PC por software
MicroHobby / 185 / 2/1989Article page 010
- Shapes of Disney : Opaquing a 3D World
Game Developer / 3/2000Article page 015
- Simulación de órbitas planetarias (I)
MicroHobby / 101 / 4/11/1986Article page 020
- Simulación de órbitas planetarias (II)
MicroHobby / 102 / 11/11/1986Article page 026
- Simulación de órbitas planetarias (III)
MicroHobby / 103 / 18/11/1986Article page 024
- Simulation selbstgemacht
Happy Computer / 7/85 / 7/1985Article page 133
- Sin perder la perspectiva
PCmanía / 67 / 5/1998Article page 106
- Sistema binario
MicroHobby / 25 / 23/4/1985Article page 014
- Skin Them Bones : Game Programming for the Web Generation
Game Developer / 5/1998Article page 011
- Slashing Through Real-Time Character Animation
Game Developer / 4/1998Article page 013
- Smart Moves : Intelligent Path-Finding
Game Developer / 10/1996Article page 028
- Sonido por interrupciones
MicroHobby / 177 / 20/9/1988Article page 058
- Spatial Index
Game Developer / 9/2000Article page 013
- Spieleprogrammierung in Assembler (Teil 1)
Happy Computer / 6/86 / 6/1986Article page 051
- Spieleprogrammierung in Assembler (Teil 2)
Happy Computer / 7/86 / 7/1986Article page 054
- Spieleprogrammierung in Assembler (Teil 3)
Happy Computer / 8/86 / 8/1986Article page 062
- Spieleprogrammierung in Assembler (Teil 4)
Happy Computer / 9/86 / 9/1986Article page 052
- Spieleprogrammierung in Assembler (Teil 5)
Happy Computer / 10/86 / 10/1986Article page 056
- Spieleprogrammierung in Assembler (Teil 6)
Happy Computer / 11/86 / 11/1986Article page 070
- Spieleprogrammierung in Assembler (Teil 7)
Happy Computer / 12/86 / 12/1986Article page 046
- Sprite Control
MicroHobby / 217 / 1/1992Article page 018
- Sprites auf der Spur
Happy Computer / 4/87 / 4/1987Article page 040
- Sprites para tus propios programas
MicroHobby / 126 / 28/4/1987Article page 024
- State Decision and Consequence Separation
Game Developer / 12/2000Article page 013