RECHERCHE DE MAGAZINES OU D'ARTICLES
- State Machine
Game Developer / 1/2001Article page 008
- Structured Exception Handling
Game Developer / 1/1999Article page 052
- Subdivision Surface Theory
Game Developer / 1/2000Article page 034
- Supercharge Your Sprites
Game Developer / 4/1995Article page 034
- Supercopy
MicroHobby / 184 / 1/1989Article page 016
- Superformat
MicroHobby / 183 / 13/12/1988Article page 016
- Supertron : nuevo comando para depuración de BASIC
MicroHobby / 167 / 12/4/1988Article page 044
- Syndicate
PC Format / 23 / 8/1993Article page 111
- Syndicate
PC Format / 24 / 9/1993Article page 111
- Syndicate
PC Format / 25 / 10/1993Article page 129
- Syndicate
PC Format / 26 / 11/1993Article page 141
- Syndicate
PC Format / 27 / 12/1993Article page 163
- Syndicate
PC Format / 28 / 1/1994Article page 140
- Tapedisc
MicroHobby / 181 / 15/11/1988Article page 016
- Teclastick
MicroHobby / 70 / 18/3/1986Article page 028
- Tecnica de animación de sprites
MicroHobby / 91 / 19/8/1986Article page 022
- Ten Techniques for Faster Image Drawing
Game Developer / 2/1995Article page 024
- Textos por el eter
MicroHobby / 92 / 2/9/1986Article page 022
- Texture Transparency and Texture Compression
Game Developer / 11/1997Article page 011
- That's a Wrap : Texture Mapping Methods
Game Developer / 10/2000Article page 021
- The (Not So) Dark Art of Scripting for Artists
Game Developer / 9/2001Article page 040
- The Amazing Maze in 3-D
Softline / 2-1 / 9/1982Article page 010
- The Amazing Maze in 3-D
Softline / 2-2 / 11/1982Article page 024
- The Amazing Maze in 3-D
Softline / 2-4 / 3/1983Article page 014
- The Amazing Maze in 3-D
Softline / 2-5 / 5/1983Article page 014
- The Battle Rages On
Game Developer / 2/2001Article page 017
- The Big Squeeze : Resource Management During Your Console Port
Game Developer / 11/1999Article page 032
- The Blobs Go Marching Two by Two
Game Developer / 11/1999Article page 023
- The Life of a Silicon Stuntman
Game Developer / 9/2001Article page 019
- The Lighter Side of Doom
Computer Gaming World / 121 / 8/1994Article page 140
- The Mode-X Files
Game Developer / 10/1995Article page 040
- The Mysterious Mode 13h
Game Developer / 9/1994Article page 040
- The Need for Speed
Edge / 110 / 5/2002Article page 080
- The Ocean Spray in Your Face
Game Developer / 7/1998Article page 013
- The Orc Problem
Game Developer / 10/1998Article page 036
- The Six Million Dollar Dolphin : Virtual Bionic Characters
Game Developer / 7/2000Article page 013
- The Smahing Bumpkin
PCmanía / 63 / 1/1998Article page 126
- The Trials and Tribulations of Tribology
Game Developer / 8/1999Article page 019
- The Z Buffer Algorithm
Game Developer / 4/1996Article page 038
- Timestep Regulator
Game Developer / 10/2000Article page 010