RECHERCHE DE MAGAZINES OU D'ARTICLES
- 3D Audio SDK Round-Up
Game Developer / 5/1999
Comparatif page 044 - A Sequence of Events
ACE / 21 / 6/1989
Article page 085 - A Sound Thrashing
The Games Machine / 7 / 6/1988
Article page 110 - Action : The Sound and the Fury
Computer Gaming World / 191 / 6/2000
Article page 144 - AdLibbing Sound Effects of the PC
Game Developer / 4/1994
Article page 036 - Alexander Storm (Sound Wizards)
Amiga Joker / 3'95 / 3/1995
Interview page 084 - Algunas aplicaciones complejas
PCmanía / 23 / 9/1994
Article page 076 - Allister Brimble (Team 17), Richard Joseph (Renegade) & Jason Whitely (Electronic Arts)
Amiga Power / 30 / 10/1993
Interview page 058 - An Introduction to Sound Filtering
Game Developer / 12/1998
Article page #son - Analizador-sintetizador de sonidos
MicroHobby / 146 / 29/9/1987
Article page 026 - Arcade Sound Effects
Videogaming & Computergaming Illustrated / 11/1983
Article page 039 - Avoiding a DirectSound3D Disaster
Game Developer / 1/1998
Article page 046 - Back to the Future
Zero / 4 / 2/1990
Rétrospective page 075 - Board with Sound ?
Electronic Games / Computer Entertainment / 3-1 / 10/1994
Comparatif page 066 - Breaking the Sound Barrier [AdLib, Creative Labs Game Blaster, Roland LAPC-1]
The Games Machine / 26 / 1/1990
Comparatif page 052 - Breaking the Sound Barrier : How to Work with a Third-Party Sound Designer
Game Developer / 10/1999
Article page 036 - Chroniques de la préhistoire du jeu musical
Player One / 103 / 12/1999
Article page 055 - Cómo pasar partituras musicales a los 128
MicroHobby / 157 / 15/12/1987
Article page 026 - Compose Yourself
Compute ! / 119 / 4/1990
Article page 036 - Creating an Interactive Audio Environment
Game Developer / 10/1997
Article page 034 - Cuantificación y codificación de muestras
PCmanía / 20 / 6/1994
Article page 074 - Der richtige Spielesound
PC Action / 4/2001 / 4/2001
Article page 032 - Des Arpèges dans la mémoire
SVM / 11 / 11/1984
Article page 118 - Determining Your Game's Audio Requirements
Game Developer / 4/1997
Article page 032 - DirectMusic for the Masses
Game Developer / 9/1998
Article page 020 - DirectSound Unplugged
Game Developer / 6/1996
Article page 040 - Dolby and Aureal : Constrasts in Audio
Game Developer / 5/1999
Article page 028 - Don't Touch That Volume Dial !!! What's Wrong with This Picture ? (Donald S. Griffin)
Computer Gaming World / 102 / 1/1993
Article page 044 - Du Clavier aux synthés : rock and puces
Micro V.O / 2 / 11/1985
Article page 118 - DX7, CX5M, Midi sonne
Tilt / 29 / 3/1986
Test page 090 - El muestreo de sonidos
PCmanía / 19 / 5/1994
Article page 080 - En avant la musique !
Tilt / 15 / 9/1984
Comparatif page 060 - Escape from Bad Audio (Andrew Boyd)
Game Developer / 10/2001
Article page 034 - Exploiting Surround Sound Using DirectSound 3D
Game Developer / 12/1996
Article page 042 - Game Grooves
PC PowerPlay / 32 / 1/1999
Article page 034 - Gamesounds : Making Your Video Games Scream !
Electronic Games / Computer Entertainment / 1-9 / 6/1993
Article page 046 - Get Yourself a Tune Up
PC Format / 3 / 12/1991
Article page 044 - Heimlich Maneuver : Pennywise, and Still $5 Short
Electronic Games / Computer Entertainment / 3-2 / 11/1994
Article page 168 - Informatique et musique : l'accord parfait
Tilt / 31 / 5/1986
Article page 094 - J'irai revoir ma norme MIDI
Tilt / 59H / 11/1988
Article page 058