RECHERCHE DE MAGAZINES OU D'ARTICLES
- 3D Audio SDK Round-Up
Game Developer / 5/1999Comparatif page 044
- A Sequence of Events
ACE / 21 / 6/1989Article page 085
- A Sound Thrashing
The Games Machine / 7 / 6/1988Article page 110
- Action : The Sound and the Fury
Computer Gaming World / 191 / 6/2000Article page 144
- AdLibbing Sound Effects of the PC
Game Developer / 4/1994Article page 036
- Alexander Storm (Sound Wizards)
Amiga Joker / 3'95 / 3/1995Interview page 084
- Algunas aplicaciones complejas
PCmanía / 23 / 9/1994Article page 076
- Allister Brimble (Team 17), Richard Joseph (Renegade) & Jason Whitely (Electronic Arts)
Amiga Power / 30 / 10/1993Interview page 058
- An Introduction to Sound Filtering
Game Developer / 12/1998Article page #son
- Analizador-sintetizador de sonidos
MicroHobby / 146 / 29/9/1987Article page 026
- Arcade Sound Effects
Videogaming & Computergaming Illustrated / 11/1983Article page 039
- Avoiding a DirectSound3D Disaster
Game Developer / 1/1998Article page 046
- Back to the Future
Zero / 4 / 2/1990Rétrospective page 075
- Board with Sound ?
Electronic Games / Computer Entertainment / 3-1 / 10/1994Comparatif page 066
- Breaking the Sound Barrier [AdLib, Creative Labs Game Blaster, Roland LAPC-1]
The Games Machine / 26 / 1/1990Comparatif page 052
- Breaking the Sound Barrier : How to Work with a Third-Party Sound Designer
Game Developer / 10/1999Article page 036
- Cómo pasar partituras musicales a los 128
MicroHobby / 157 / 15/12/1987Article page 026
- Compose Yourself
Compute ! / 119 / 4/1990Article page 036
- Creating an Interactive Audio Environment
Game Developer / 10/1997Article page 034
- Cuantificación y codificación de muestras
PCmanía / 20 / 6/1994Article page 074
- Der richtige Spielesound
PC Action / 4/2001 / 4/2001Article page 032
- Des Arpèges dans la mémoire
SVM / 11 / 11/1984Article page 118
- Determining Your Game's Audio Requirements
Game Developer / 4/1997Article page 032
- DirectMusic for the Masses
Game Developer / 9/1998Article page 020
- DirectSound Unplugged
Game Developer / 6/1996Article page 040
- Dolby and Aureal : Constrasts in Audio
Game Developer / 5/1999Article page 028
- Don't Touch That Volume Dial !!! What's Wrong with This Picture ? (Donald S. Griffin)
Computer Gaming World / 102 / 1/1993Article page 044
- Du Clavier aux synthés : rock and puces
Micro V.O / 2 / 11/1985Article page 118
- DX7, CX5M, Midi sonne
Tilt / 29 / 3/1986Test page 090
- El muestreo de sonidos
PCmanía / 19 / 5/1994Article page 080
- En avant la musique !
Tilt / 15 / 9/1984Comparatif page 060
- Escape from Bad Audio (Andrew Boyd)
Game Developer / 10/2001Article page 034
- Exploiting Surround Sound Using DirectSound 3D
Game Developer / 12/1996Article page 042
- Game Grooves
PC PowerPlay / 32 / 1/1999Article page 034
- Gamesounds : Making Your Video Games Scream !
Electronic Games / Computer Entertainment / 1-9 / 6/1993Article page 046
- Get Yourself a Tune Up
PC Format / 3 / 12/1991Article page 044
- Heimlich Maneuver : Pennywise, and Still $5 Short
Electronic Games / Computer Entertainment / 3-2 / 11/1994Article page 168
- Informatique et musique : l'accord parfait
Tilt / 31 / 5/1986Article page 094
- J'irai revoir ma norme MIDI
Tilt / 59H / 11/1988Article page 058
- Klangwelten
PC Games / 5/2001 / 5/2001Article page 034